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Is the Illusionist Dead?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2038666" data-attributes="member: 1165"><p>IME the illusionists have three problems.</p><p></p><p>1) Specialization is rarely a good thing in the game rules.</p><p></p><p>2) Image problems (eg they're not supposed to throw fireballs, but they <em>can</em>. It hurts flavor that they can do so and hurts balance if they couldn't, IMO.)</p><p></p><p>3) Illusions that allow multiple saves. I rarely see the <em>image</em> spells ever get used because it breaks the suspension of disbelief. As soon as one creature sees through the illusion, everyone else groans because they feel they should see through it too. They feel like idiots if they fail their saves and frequently treat the illusions as "obstacles" when this happens. (Eg I feel that creature is real, but I think I'll go kill the mage now.)</p><p></p><p>It doesn't help that those spells require Concentration (this is at the lower levels when players are still learning how to use illusions).</p><p></p><p>With their cruddy AC scores, illusions are very easily interacted with. You can't use them as a "guard" because the first person to Tumble past will realize something is up.</p><p></p><p></p><p></p><p>It doesn't help that DnD has never done the gnome well. (It's probably because they're too many races. If you look at Eberron, which only added a few new races, some of the new ones, eg the changeling, are bland, and others, like the warforged, stole the niches of other races.)</p><p></p><p>I have only seen a gnome I could take seriously once in DnD novels, and the gnome combined two stereotypes, which didn't help make him interesting... but at least he was more than comic relief.</p><p></p><p>As for <em>Races of Stone</em>, I remember someone mentioning how it made gnomes interesting. I read the section on gnomes, and I disagree. They see things as not real, huh? To me, that screams "pretentious" or perhaps "mentally unstable" rather than interesting.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2038666, member: 1165"] IME the illusionists have three problems. 1) Specialization is rarely a good thing in the game rules. 2) Image problems (eg they're not supposed to throw fireballs, but they [i]can[/i]. It hurts flavor that they can do so and hurts balance if they couldn't, IMO.) 3) Illusions that allow multiple saves. I rarely see the [i]image[/i] spells ever get used because it breaks the suspension of disbelief. As soon as one creature sees through the illusion, everyone else groans because they feel they should see through it too. They feel like idiots if they fail their saves and frequently treat the illusions as "obstacles" when this happens. (Eg I feel that creature is real, but I think I'll go kill the mage now.) It doesn't help that those spells require Concentration (this is at the lower levels when players are still learning how to use illusions). With their cruddy AC scores, illusions are very easily interacted with. You can't use them as a "guard" because the first person to Tumble past will realize something is up. It doesn't help that DnD has never done the gnome well. (It's probably because they're too many races. If you look at Eberron, which only added a few new races, some of the new ones, eg the changeling, are bland, and others, like the warforged, stole the niches of other races.) I have only seen a gnome I could take seriously once in DnD novels, and the gnome combined two stereotypes, which didn't help make him interesting... but at least he was more than comic relief. As for [i]Races of Stone[/i], I remember someone mentioning how it made gnomes interesting. I read the section on gnomes, and I disagree. They see things as not real, huh? To me, that screams "pretentious" or perhaps "mentally unstable" rather than interesting. [/QUOTE]
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