Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is the Illusionist Dead?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2276539" data-attributes="member: 2067"><p>I think specialist wizards suffer from the same problem as specialty priests, but compounded.</p><p></p><p>Specifically, an Illusionist is it's *own* archetype. It is a trixster, a prankster, a spellcaster and magical creature who is here one minute, gone the next. They are savvy and worldly; more like magical rogues than like scientific wizards...but they are shoehorned into the Wizard archetype, and so made to be just one particular flavor of studious magic....bleh...</p><p></p><p>The Illusionist (like other big-name specialists, like Necromancers, Conjurers and Enchanters) should have her own set of abilities, her own class of skills. She should be able to hide spellcasting, she should be able to overcome true sight, she should be able to pull the wool over the most observant celestial's eyes. She should become invisible with a Hide check, she should be able to levitate items with a Sleight of Hand check, she should be able to pull a rabbit out of a hat and saw a woman in half and make the Statue of Liberty DISSAPPEAR! She should not just be someone who knows an extra Illusion spell. She should be *defined* by the choice of illusion, and the illusions she learns should be just as potent in their own way as any other beings' powers at her level. Not just an illusion-focused wizard, but a magical, mystical master of the unseen and unknown!</p><p></p><p>I've done it IMC by making them more like a cleric, with things like domain powers and a more limited spell list, but with broadened powers related to their focus.</p><p></p><p>That said, the Gnome/Bard thing makes sense once you realize that the Bard is just a mis-named D&D class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The Bard would ideally be focused on performance magic, instead of all this dabbling and dibbling he's doing....</p><p></p><p>But then again, that's when I rule D&D with an iron fist and command legions of gamers to do my bidding.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2276539, member: 2067"] I think specialist wizards suffer from the same problem as specialty priests, but compounded. Specifically, an Illusionist is it's *own* archetype. It is a trixster, a prankster, a spellcaster and magical creature who is here one minute, gone the next. They are savvy and worldly; more like magical rogues than like scientific wizards...but they are shoehorned into the Wizard archetype, and so made to be just one particular flavor of studious magic....bleh... The Illusionist (like other big-name specialists, like Necromancers, Conjurers and Enchanters) should have her own set of abilities, her own class of skills. She should be able to hide spellcasting, she should be able to overcome true sight, she should be able to pull the wool over the most observant celestial's eyes. She should become invisible with a Hide check, she should be able to levitate items with a Sleight of Hand check, she should be able to pull a rabbit out of a hat and saw a woman in half and make the Statue of Liberty DISSAPPEAR! She should not just be someone who knows an extra Illusion spell. She should be *defined* by the choice of illusion, and the illusions she learns should be just as potent in their own way as any other beings' powers at her level. Not just an illusion-focused wizard, but a magical, mystical master of the unseen and unknown! I've done it IMC by making them more like a cleric, with things like domain powers and a more limited spell list, but with broadened powers related to their focus. That said, the Gnome/Bard thing makes sense once you realize that the Bard is just a mis-named D&D class. :p The Bard would ideally be focused on performance magic, instead of all this dabbling and dibbling he's doing.... But then again, that's when I rule D&D with an iron fist and command legions of gamers to do my bidding.... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the Illusionist Dead?
Top