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Is the Illusionist Dead?
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<blockquote data-quote="Simplicity" data-source="post: 2280145" data-attributes="member: 1496"><p>(Checking the rules...)</p><p></p><p>True enough, but again: the illusionary monster probably disappears as soon as it hits something on the way down. So the effect is going to be the player or monster saying, "Oh crap! A centipede! Arg! It landed on me! Uh... I guess it didn't."</p><p></p><p>33-99 hit points worth of centipedes is better than 6 hit points worth of centipede. Regardless of altitude. Escpecially when the non-illusionary is AC 16... and the illusionary is AC 9! Tell me something: What spell level should be a spell that summons an AC 9 creature with 6 hitpoints that does a MAX of 3.2 damage a round (plus 20% chance of poison) if you make a Will save and a MAX of 16 (plus poison) otherwise? Sounds kind of like the Daze spell to me, because this guy is kleenex. Maybe magic missile because he might be able to get off a single attack before poofing.</p><p></p><p>Plus, any wizard with knowledge of conjuration spells should know something is odd about summonings in midair...</p><p></p><p></p><p></p><p>So, it's like having a whole bag of dog turds that you can CHOOSE from. </p><p>Wow. Count me out.</p><p></p><p>If you get past Spellcraft (for every person who sees it), and you get past a Will Save (for every person who interacts with it), and you get past a Reflex or Fortitude save (for some person affected) the spell works, but its a lower level spell than the spell slot you sacrifice AND it's less effective than the actual spell you wanted to cast!</p><p></p><p>Ooooooooh.... I can see why people tremble in the presence of an illusionist.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 2280145, member: 1496"] (Checking the rules...) True enough, but again: the illusionary monster probably disappears as soon as it hits something on the way down. So the effect is going to be the player or monster saying, "Oh crap! A centipede! Arg! It landed on me! Uh... I guess it didn't." 33-99 hit points worth of centipedes is better than 6 hit points worth of centipede. Regardless of altitude. Escpecially when the non-illusionary is AC 16... and the illusionary is AC 9! Tell me something: What spell level should be a spell that summons an AC 9 creature with 6 hitpoints that does a MAX of 3.2 damage a round (plus 20% chance of poison) if you make a Will save and a MAX of 16 (plus poison) otherwise? Sounds kind of like the Daze spell to me, because this guy is kleenex. Maybe magic missile because he might be able to get off a single attack before poofing. Plus, any wizard with knowledge of conjuration spells should know something is odd about summonings in midair... So, it's like having a whole bag of dog turds that you can CHOOSE from. Wow. Count me out. If you get past Spellcraft (for every person who sees it), and you get past a Will Save (for every person who interacts with it), and you get past a Reflex or Fortitude save (for some person affected) the spell works, but its a lower level spell than the spell slot you sacrifice AND it's less effective than the actual spell you wanted to cast! Ooooooooh.... I can see why people tremble in the presence of an illusionist. [/QUOTE]
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