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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Ancalagon" data-source="post: 8761491" data-attributes="member: 23"><p>And yet... fireball is much weaker than in used to be. A fireball used to have a sliding damage based on level (5-10 d6 was the range) which makes comparison a bit difficult, but since 8d6 is in the middle of that range, we still can compare.</p><p></p><p>A 2n e ogre had an average hp of 19. A fireball would drop an ogre reliably if it failed it save. Now it takes <em>three</em> fireballs to bring down an ogre (if it fails all its saves) reliably... </p><p></p><p>In the old days, the wizard was explicitly balanced to be weaker at low levels, stronger at high levels. In 5e it is very clear efforts have been made to balance it with the other classes. While it is questionable if balance has actually been achieved, I highly doubt that the goal was to make the wizard stronger than the others.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8761491, member: 23"] And yet... fireball is much weaker than in used to be. A fireball used to have a sliding damage based on level (5-10 d6 was the range) which makes comparison a bit difficult, but since 8d6 is in the middle of that range, we still can compare. A 2n e ogre had an average hp of 19. A fireball would drop an ogre reliably if it failed it save. Now it takes [I]three[/I] fireballs to bring down an ogre (if it fails all its saves) reliably... In the old days, the wizard was explicitly balanced to be weaker at low levels, stronger at high levels. In 5e it is very clear efforts have been made to balance it with the other classes. While it is questionable if balance has actually been achieved, I highly doubt that the goal was to make the wizard stronger than the others. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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