Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Art Waring" data-source="post: 8761649" data-attributes="member: 7037141"><p>I weighed in on this before, but I think it's a bit of both. The wizard has certain traditions, if you will, carried from previous editions, which I think reinforce the need to keep the wizard a top tier class.</p><p></p><p>In the 3.X days, before dnd applied tiers to levels of play, the 3.X community had a very useful tier rating system for classes, with tier 1 being the highest, and tier 5 being the lowest.</p><p></p><p>Tier 1 classes can contribute effectively across every one of the three pillars of play, and have incredible utility. They also have the ability to directly affect narrative outcomes, which vanilla fighters simply cannot do.</p><p></p><p>Wizards have always been tier 1 classes, and knowing that you can look at how they design other classes in respect to the wizard. Some classes are surely designed to be in lower tiers.</p><p></p><p>I think the solution is to give the fighters and martials a little bit more utility in the other two pillars, social and exploration, and maybe giving them a little bit of narrative control in some form, not the same as spellcasters, but enough to let martial players feel like they are contributing to every aspect of play.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8761649, member: 7037141"] I weighed in on this before, but I think it's a bit of both. The wizard has certain traditions, if you will, carried from previous editions, which I think reinforce the need to keep the wizard a top tier class. In the 3.X days, before dnd applied tiers to levels of play, the 3.X community had a very useful tier rating system for classes, with tier 1 being the highest, and tier 5 being the lowest. Tier 1 classes can contribute effectively across every one of the three pillars of play, and have incredible utility. They also have the ability to directly affect narrative outcomes, which vanilla fighters simply cannot do. Wizards have always been tier 1 classes, and knowing that you can look at how they design other classes in respect to the wizard. Some classes are surely designed to be in lower tiers. I think the solution is to give the fighters and martials a little bit more utility in the other two pillars, social and exploration, and maybe giving them a little bit of narrative control in some form, not the same as spellcasters, but enough to let martial players feel like they are contributing to every aspect of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
Top