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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Undrave" data-source="post: 8761799" data-attributes="member: 7015698"><p>I think it's just a tall ask to balance an RPG like 5e. I'm just questioning how hard they actually TRIED. </p><p></p><p></p><p></p><p>It's possible that the game is balanced within a certain level of tolerance and the ones among us who see the imbalance are simply less tolerant than the parameters used by WOTC. RPGs offer nearly infinite potential, and there's only so much play testing can reveal, especially if you play with a limited cross section of play styles.</p><p></p><p>Eeeh... I feel like those facts are used too easily to excuse bad design. The DM shouldn't have to do home work to make sure the game doesn't fall apart, especially as there is barely no guidance on magic items attribution in the DMG. If the game came out 'Hey, all your non-casters should have a magical weapon by level X' I would probably be more forgiving of this attitude. It's one thing to give tools, it's another to properly train them to use it, ya know? </p><p></p><p>You could view the question as 'are the PERCIEVED imbalance intentional design or simply the result of different styles of play' . </p><p></p><p>I'm leaning into the idea that the Monk and the Wizard are victim of the same issue where they were designed by stuffing as many legacy concept and mechanic as possible. The Monk came out as a mess of unfocused design and the Wizard as an overly flexible caster that can accidentally overshadow the other classes; two sides to the same coin.</p><p></p><p>I can totally believe it's possible for people to play 5e for years and never realize nor consider either classes have major issues in one way or another, because they play in a way more in line with the expectations of the designers. </p><p></p><p>Personally I think the Wizard was designed as having the largest and most versatile selection of spell because of tradition (hence why they keep getting spells all the time!), but not to be the 'strongest' class on purpose. It's just the nature of combining many spells together and the various kind of player that can cause the Overpowered Wizard to emerge.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8761799, member: 7015698"] I think it's just a tall ask to balance an RPG like 5e. I'm just questioning how hard they actually TRIED. It's possible that the game is balanced within a certain level of tolerance and the ones among us who see the imbalance are simply less tolerant than the parameters used by WOTC. RPGs offer nearly infinite potential, and there's only so much play testing can reveal, especially if you play with a limited cross section of play styles. Eeeh... I feel like those facts are used too easily to excuse bad design. The DM shouldn't have to do home work to make sure the game doesn't fall apart, especially as there is barely no guidance on magic items attribution in the DMG. If the game came out 'Hey, all your non-casters should have a magical weapon by level X' I would probably be more forgiving of this attitude. It's one thing to give tools, it's another to properly train them to use it, ya know? You could view the question as 'are the PERCIEVED imbalance intentional design or simply the result of different styles of play' . I'm leaning into the idea that the Monk and the Wizard are victim of the same issue where they were designed by stuffing as many legacy concept and mechanic as possible. The Monk came out as a mess of unfocused design and the Wizard as an overly flexible caster that can accidentally overshadow the other classes; two sides to the same coin. I can totally believe it's possible for people to play 5e for years and never realize nor consider either classes have major issues in one way or another, because they play in a way more in line with the expectations of the designers. Personally I think the Wizard was designed as having the largest and most versatile selection of spell because of tradition (hence why they keep getting spells all the time!), but not to be the 'strongest' class on purpose. It's just the nature of combining many spells together and the various kind of player that can cause the Overpowered Wizard to emerge. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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