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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Undrave" data-source="post: 8761982" data-attributes="member: 7015698"><p>Yes! Should not. </p><p></p><p>I like to mention the DS game ‘Rondo of Swords’ when talking about Spellcasters. The game is a tactical RPG where, to attack, you need to move your units through the enemy’s spaces and they will attack any unit they pass, and they gain bonuses for passing through an ally’s space (the same for the enemy of course). Because of this, your unit’s turn ends when they stop their movement so you gotta use your items and stuff BEFORE moving.</p><p></p><p>This includes casting a spell. This makes the Spellcasters in this game incredibly difficult to use because you have to anticipate where the enemy will want to move and make sure you’re in range for your NEXT TURN. Spellcasters also tends to give the bet bonuses to allies who pass through them, but, of course, be weak to enemy attacks. I think it also applies to archer types but I haven’t played in a while.</p><p></p><p>At one point the scenario asks you to only use your main character and your spellcasters and I got punished HARD for not leveling them up and learning how to use them properly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Point is that it made a huge difference in how you played either types of units. That said, I can see how that kind of stuff could be hard to do in the sacrosanct ‘theatre of the mind’.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8761982, member: 7015698"] Yes! Should not. I like to mention the DS game ‘Rondo of Swords’ when talking about Spellcasters. The game is a tactical RPG where, to attack, you need to move your units through the enemy’s spaces and they will attack any unit they pass, and they gain bonuses for passing through an ally’s space (the same for the enemy of course). Because of this, your unit’s turn ends when they stop their movement so you gotta use your items and stuff BEFORE moving. This includes casting a spell. This makes the Spellcasters in this game incredibly difficult to use because you have to anticipate where the enemy will want to move and make sure you’re in range for your NEXT TURN. Spellcasters also tends to give the bet bonuses to allies who pass through them, but, of course, be weak to enemy attacks. I think it also applies to archer types but I haven’t played in a while. At one point the scenario asks you to only use your main character and your spellcasters and I got punished HARD for not leveling them up and learning how to use them properly :p Point is that it made a huge difference in how you played either types of units. That said, I can see how that kind of stuff could be hard to do in the sacrosanct ‘theatre of the mind’. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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