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General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Justice and Rule" data-source="post: 8762467" data-attributes="member: 6778210"><p>Another option for wizards would be to balance out the slope of effects for spells. Right now there is a pretty high slope/difference when it comes to effects for spells: a lot of killer spells either hit or don't. Going to more gradated success similar to PF2 would be doable, though it would be up to WotC to find how to make it different. Leveling out the effects would go a long way to improving balance in general.</p><p></p><p>Also, I thought I saw somewhere that spellcasters in the playtest only got one spell slot per spell level at 5th and after. Is that true? Going back to that would cut down on the big stuff, make nova-ing less effective because you have less spells to nova and force wizards to focus on their lower level spells with the big ones being situational trump cards.</p><p></p><p>On the martial side, allowing martials to improve their AC with level a bit so they weren't constantly getting hit by higher-level foes would be good in the same way wizards have their spell DCs go up. And improving the progression of saves <em>in general </em>would probably be more helpful to martials, since lacking Wisdom proficiency is a big weakness since you could, in theory, have the same Wisdom save at level 1 and level 20.</p><p></p><p></p><p></p><p>It's not an abuse: I find it legitimately funny that you think I don't understand what you are talking about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>And as I've said in the past, if you're going to report me, just do it, don't threaten me.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8762467, member: 6778210"] Another option for wizards would be to balance out the slope of effects for spells. Right now there is a pretty high slope/difference when it comes to effects for spells: a lot of killer spells either hit or don't. Going to more gradated success similar to PF2 would be doable, though it would be up to WotC to find how to make it different. Leveling out the effects would go a long way to improving balance in general. Also, I thought I saw somewhere that spellcasters in the playtest only got one spell slot per spell level at 5th and after. Is that true? Going back to that would cut down on the big stuff, make nova-ing less effective because you have less spells to nova and force wizards to focus on their lower level spells with the big ones being situational trump cards. On the martial side, allowing martials to improve their AC with level a bit so they weren't constantly getting hit by higher-level foes would be good in the same way wizards have their spell DCs go up. And improving the progression of saves [I]in general [/I]would probably be more helpful to martials, since lacking Wisdom proficiency is a big weakness since you could, in theory, have the same Wisdom save at level 1 and level 20. It's not an abuse: I find it legitimately funny that you think I don't understand what you are talking about. :LOL: And as I've said in the past, if you're going to report me, just do it, don't threaten me. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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