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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Justice and Rule" data-source="post: 8762485" data-attributes="member: 6778210"><p>Going the Warlock route where you have two modifiers would be interesting. Pathfinder 2E has something similar with Clerics, where you choose your deity and then whether you are a Cloistered Cleric (more of a spellcaster) or a War Priest (more of a fighter). And really, what would be good there would be to give them different kinds of metamagic dependent on their subclass, which they can use a number of times equal to their proficiency or intelligence modifier. I'm unfamiliar with the masteries from 4E, but if you could explain it I'd be interested.</p><p></p><p>The generalist spells should be good but maybe not stand-out fantastic; a bunch of the classics which are alright on their own but don't set the world on fire. Generalists might get metamagic to power up their spells when they upcast them so that they can compete with the specialist stuff, or maybe they could get better choice of different metamagics. Schools would then give access to a bunch of school spells the specialist could learn, along with another associated metamagic fitting their school flavor. There's a whole bunch of options there, where being restrictive actually allows you to lean in harder to your specialty and makes the flavor of the class more distinct.</p><p></p><p>Now wouldn't metamagic defeat the purpose of the sorcerer? Well, maybe... or maybe not. The sorcerer could be the super-generalist, someone who has access to an even broader set of spells, even from spell sets that the Wizard can't normally access depending on the flavor. This would be where the idea of Primal/Arcane/Divine would come into play: like Pathfinder 2, your sorcerer subclass would define your deck. You get a specialist gimmick based around the whole "Uses equal to Proficiency/Main Stat" idea, and the ability to use metamagic more freely through your spell points compared to wizards that have a set number of metamagic usages each day. Thus sorcerers have fewer spells but vary much more than wizards, and they also have a wider variety of combinations for metamagics. If you lock down the wizard with more restrictions, I think the sorcerer becomes more distinct even if you give the wizard a sprinkling of metamagic.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8762485, member: 6778210"] Going the Warlock route where you have two modifiers would be interesting. Pathfinder 2E has something similar with Clerics, where you choose your deity and then whether you are a Cloistered Cleric (more of a spellcaster) or a War Priest (more of a fighter). And really, what would be good there would be to give them different kinds of metamagic dependent on their subclass, which they can use a number of times equal to their proficiency or intelligence modifier. I'm unfamiliar with the masteries from 4E, but if you could explain it I'd be interested. The generalist spells should be good but maybe not stand-out fantastic; a bunch of the classics which are alright on their own but don't set the world on fire. Generalists might get metamagic to power up their spells when they upcast them so that they can compete with the specialist stuff, or maybe they could get better choice of different metamagics. Schools would then give access to a bunch of school spells the specialist could learn, along with another associated metamagic fitting their school flavor. There's a whole bunch of options there, where being restrictive actually allows you to lean in harder to your specialty and makes the flavor of the class more distinct. Now wouldn't metamagic defeat the purpose of the sorcerer? Well, maybe... or maybe not. The sorcerer could be the super-generalist, someone who has access to an even broader set of spells, even from spell sets that the Wizard can't normally access depending on the flavor. This would be where the idea of Primal/Arcane/Divine would come into play: like Pathfinder 2, your sorcerer subclass would define your deck. You get a specialist gimmick based around the whole "Uses equal to Proficiency/Main Stat" idea, and the ability to use metamagic more freely through your spell points compared to wizards that have a set number of metamagic usages each day. Thus sorcerers have fewer spells but vary much more than wizards, and they also have a wider variety of combinations for metamagics. If you lock down the wizard with more restrictions, I think the sorcerer becomes more distinct even if you give the wizard a sprinkling of metamagic. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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