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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="Neonchameleon" data-source="post: 8762616" data-attributes="member: 87792"><p>You also have hammers, nails, saws, and wood. If you can't fix any problems with your kitchen furniture using these tools you aren't creative enough. Which is why it's just fine that no two legs of any chair in this set are the same length.</p><p></p><p>When I buy a set of RPG rules from a publisher one of the things I am paying for is professional game design and playtesting. I can write and fix my own game rules - but it takes time, effort, and skill - and 95% of DMs don't know the system as well as the designer and don't have as good an understanding of game design.</p><p></p><p>Also I don't want to be a helicopter DM, making sure that rather facing challenges and overcoming them there is automatic spotlight balance. Instead I'd rather give the players opportunities and actually value their creativity.</p><p></p><p></p><p>The one thing to be said about this is that balance can only be round intended playstyle. oD&D was actually pretty balanced - round hardcore dungeon crawling where the players were intended to test their luck without completing the dungeon in a single run and then taking the loot back home through a hostile wilderness. It's not even remotely balanced in a game of political intrigue because that's not what the game is for. Starcraft is balanced round single player PvP starting with one base.</p><p></p><p>This is a big problem 5e has. It's trying to be all things to all people - and the 6 encounter day the wizard was balanced against the rogue round is at the extreme end of the spectrum. In oD&D dungeon crawling you wanted to test your luck which meant resource management. In 5e? There's a much wider range which makes balance much harder.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8762616, member: 87792"] You also have hammers, nails, saws, and wood. If you can't fix any problems with your kitchen furniture using these tools you aren't creative enough. Which is why it's just fine that no two legs of any chair in this set are the same length. When I buy a set of RPG rules from a publisher one of the things I am paying for is professional game design and playtesting. I can write and fix my own game rules - but it takes time, effort, and skill - and 95% of DMs don't know the system as well as the designer and don't have as good an understanding of game design. Also I don't want to be a helicopter DM, making sure that rather facing challenges and overcoming them there is automatic spotlight balance. Instead I'd rather give the players opportunities and actually value their creativity. The one thing to be said about this is that balance can only be round intended playstyle. oD&D was actually pretty balanced - round hardcore dungeon crawling where the players were intended to test their luck without completing the dungeon in a single run and then taking the loot back home through a hostile wilderness. It's not even remotely balanced in a game of political intrigue because that's not what the game is for. Starcraft is balanced round single player PvP starting with one base. This is a big problem 5e has. It's trying to be all things to all people - and the 6 encounter day the wizard was balanced against the rogue round is at the extreme end of the spectrum. In oD&D dungeon crawling you wanted to test your luck which meant resource management. In 5e? There's a much wider range which makes balance much harder. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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