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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="teitan" data-source="post: 8763420" data-attributes="member: 3457"><p>Neither answer answers the question. The game was originally designed on 3 pillars with each class favoring one of the 3 pillars by design. The ranger, for example, was designed to excel at the exploration pillar and does indeed do that. The perceived imbalances are based on perceptions in combat as “encounters” are defaulted to “combat” encounters in our thinking instead of using the three pillars of social, exploration and combat in creating our adventures to allow each class to fulfill their intended functions. As time has moved on and new rules expansions have focused on addressing “imbalances” and making classes more combat viable, the older subclasses focused on the three pillars became less viable as play options and therefore by default out of whack with the rest of the game.</p></blockquote><p></p>
[QUOTE="teitan, post: 8763420, member: 3457"] Neither answer answers the question. The game was originally designed on 3 pillars with each class favoring one of the 3 pillars by design. The ranger, for example, was designed to excel at the exploration pillar and does indeed do that. The perceived imbalances are based on perceptions in combat as “encounters” are defaulted to “combat” encounters in our thinking instead of using the three pillars of social, exploration and combat in creating our adventures to allow each class to fulfill their intended functions. As time has moved on and new rules expansions have focused on addressing “imbalances” and making classes more combat viable, the older subclasses focused on the three pillars became less viable as play options and therefore by default out of whack with the rest of the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
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