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General Tabletop Discussion
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Is the imbalance between classes in 5e accidental or by design?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8763603" data-attributes="member: 6790260"><p>Several people have already granted that if the DM is both (a) enforcing well-known, albeit almost universally disliked, rules of the game, and (b) actively antagonistic to spellcasters, then things will generally not be favorable to spellcasters anymore.</p><p></p><p>The problem is...both of those things!</p><p></p><p>When one group of options must be specially nurtured and supported while another must be actively punished, or else things get out of hand, that's some major imbalance. It might or might not be "a problem," but it actively requires constant vigilance. When playing the game as intended results in tedious, frustrating, or otherwise un-fun experiences, people will push away from that...and anything which was balanced around assuming the game played as intended will begin to show cracks. Again, that may or may not be "a problem," but it's an open admission that the system is <em>sensitive</em> and prone to bogging (or breaking) down without continuous active correction.</p><p></p><p>Most people talk about 5e as it is actually played. Which breaks the 6-8 encounters a day pattern, the intended resting patterns, and item acquisition patterns, and almost all of this pattern breaking is in ways that favor casters.</p><p></p><p>Instead of insisting, "just play the game as intended!", it seems much more productive to adjust the game so playing it rationally and enjoyably doesn't result in situations that need constant oversight. Which is one of the virtues of a reasonably balanced game.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8763603, member: 6790260"] Several people have already granted that if the DM is both (a) enforcing well-known, albeit almost universally disliked, rules of the game, and (b) actively antagonistic to spellcasters, then things will generally not be favorable to spellcasters anymore. The problem is...both of those things! When one group of options must be specially nurtured and supported while another must be actively punished, or else things get out of hand, that's some major imbalance. It might or might not be "a problem," but it actively requires constant vigilance. When playing the game as intended results in tedious, frustrating, or otherwise un-fun experiences, people will push away from that...and anything which was balanced around assuming the game played as intended will begin to show cracks. Again, that may or may not be "a problem," but it's an open admission that the system is [I]sensitive[/I] and prone to bogging (or breaking) down without continuous active correction. Most people talk about 5e as it is actually played. Which breaks the 6-8 encounters a day pattern, the intended resting patterns, and item acquisition patterns, and almost all of this pattern breaking is in ways that favor casters. Instead of insisting, "just play the game as intended!", it seems much more productive to adjust the game so playing it rationally and enjoyably doesn't result in situations that need constant oversight. Which is one of the virtues of a reasonably balanced game. [/QUOTE]
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Is the imbalance between classes in 5e accidental or by design?
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