Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8763811" data-attributes="member: 18"><p>That might be your experience, but it's very peculiar if so, and reeks of victim-blaming. I've seen 33 years of D&D at this point, and it's certainly not my experience.</p><p></p><p>It's absolutely a power-level issue in design, combining with how the design works.</p><p></p><p>I will say that in 5E, I haven't seen there be serious power-level issues<em> in combat</em> that don't relate to player skill/system mastery, but outside combat? Given equal levels of system mastery, Full casters tend to dominate over Martials and Half casters by a noticeable amount. The game still works, but the idea that it's a good thing or intentional in the "well-designed and carefully considered" sense seems laughable to me. Rather it's semi-intentional in that 5E is an "apology edition", and that apology wouldn't have worked if a certain kind of grog couldn't get an advantage through system mastery and picking Wizard. Wizard is basically a class that exists to allow people to exploit system mastery at this point. That's like, it's whole deal. It also attracts system masters like flies. So you get this "force multiplier" effect, where you have the person most system mastery consistently playing full casters, often Wizards, and full casters are the ones where system mastery has the most impact outside combat.</p><p></p><p>You say "everyone contributes meaningfully despite...", and you know what? That's usually true, because "contributes meaningfully" is a really low bar. But some people get to contribute tons more than others. And that's not a good thing. Yes, I can "just go run a different RPG", and right now, that's actually what I'm doing, I'm not running D&D in part because it rapidly becomes "Full casters do stuff whilst others stand around and discuss" out of combat (esp. after L5 or so). In combat again, weirdly fine.</p><p></p><p>Absolutely not.</p><p></p><p>That's not rational, logical, or reasonable sorry, but it isn't.</p><p></p><p>If we want to discuss purely "how the the designers originally, in 2014, saw class balance", then we can talk about that angle, but we can also say:</p><p></p><p>A) They were clearly wrong. The made bad and unrealistic assumptions that their own chart which you keep referring shows them up as being wrong on a very basic level.</p><p></p><p>B) We don't have to discuss real in-game balance solely they way they saw it, because their frame for balance was fundamentally bad and kind of dumb.</p><p></p><p>C) Personally, I don't actually trust that they stuck to their own frame. Their own charts suggest they didn't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8763811, member: 18"] That might be your experience, but it's very peculiar if so, and reeks of victim-blaming. I've seen 33 years of D&D at this point, and it's certainly not my experience. It's absolutely a power-level issue in design, combining with how the design works. I will say that in 5E, I haven't seen there be serious power-level issues[I] in combat[/I] that don't relate to player skill/system mastery, but outside combat? Given equal levels of system mastery, Full casters tend to dominate over Martials and Half casters by a noticeable amount. The game still works, but the idea that it's a good thing or intentional in the "well-designed and carefully considered" sense seems laughable to me. Rather it's semi-intentional in that 5E is an "apology edition", and that apology wouldn't have worked if a certain kind of grog couldn't get an advantage through system mastery and picking Wizard. Wizard is basically a class that exists to allow people to exploit system mastery at this point. That's like, it's whole deal. It also attracts system masters like flies. So you get this "force multiplier" effect, where you have the person most system mastery consistently playing full casters, often Wizards, and full casters are the ones where system mastery has the most impact outside combat. You say "everyone contributes meaningfully despite...", and you know what? That's usually true, because "contributes meaningfully" is a really low bar. But some people get to contribute tons more than others. And that's not a good thing. Yes, I can "just go run a different RPG", and right now, that's actually what I'm doing, I'm not running D&D in part because it rapidly becomes "Full casters do stuff whilst others stand around and discuss" out of combat (esp. after L5 or so). In combat again, weirdly fine. Absolutely not. That's not rational, logical, or reasonable sorry, but it isn't. If we want to discuss purely "how the the designers originally, in 2014, saw class balance", then we can talk about that angle, but we can also say: A) They were clearly wrong. The made bad and unrealistic assumptions that their own chart which you keep referring shows them up as being wrong on a very basic level. B) We don't have to discuss real in-game balance solely they way they saw it, because their frame for balance was fundamentally bad and kind of dumb. C) Personally, I don't actually trust that they stuck to their own frame. Their own charts suggest they didn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the imbalance between classes in 5e accidental or by design?
Top