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General Tabletop Discussion
*TTRPGs General
Is The Keep on the Borderlands a well-designed adventure module?
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<blockquote data-quote="Rothe" data-source="post: 2943852" data-attributes="member: 39813"><p>It's amusing as satire; I'm not sure if he is serious myself. I think B2 has excellent design albeit a bare-bones one. The design allows for me plenty of versimulitude and explaination by this old ecologist. I'm more of a "work with it" approach instead of a "fighting the hypothetical" approach when it comes to dungeon rationalization.</p><p></p><p>Some reasons why I think it is excellent. First, it allows for parley and not just hack-n-slash should players wish, or they can just hack-n-slash. Second, as ruleslaywer so well put it:</p><p></p><p>Although, I believe Judges Guilds with Dark Tower and Caverns of Thracia had all these things before TSR modules started with them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Third, the set up provides a place to go back to again and again without the whole dungeon up in arms against them, the good old CE nature working for. In fact, if you weaken one faction maybe another eats them and takes there stuff before you return again. Just great for begining play.</p><p></p><p>Why do I think it provides versimilitude/ecology? The very set up admits of it to me, you have ready access to the outside so the humanoids can eat: insects, fish, rats, bats, etc. and each other, with the dietary supplement of raiding. The criticism of no toilets and the "crowding" I think must be toungue in cheek, almost any 19th century city had far worse conditions. It also doesn't surprise me the creatures have some sort of cease-fire going. Likely it breaks down from time to time, especially when a party of walking meat, I mean adventurers, disturbs the power balance. So I don't see the criticism.</p><p></p><p>Finally it is only 16 or so pages IIRC, it has a lot of adventure in those pages. With computers these days we can decry such a low page count but in 1980 formating and printing large numbers of pages was not so easy or cheap, so bare-bones doesn't surprise me. As a point of comaprison the ~80 page City State of the Invincible Overlord was a "massive" supplement back then and the quality of it's printng left much to be desired.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2943852, member: 39813"] It's amusing as satire; I'm not sure if he is serious myself. I think B2 has excellent design albeit a bare-bones one. The design allows for me plenty of versimulitude and explaination by this old ecologist. I'm more of a "work with it" approach instead of a "fighting the hypothetical" approach when it comes to dungeon rationalization. Some reasons why I think it is excellent. First, it allows for parley and not just hack-n-slash should players wish, or they can just hack-n-slash. Second, as ruleslaywer so well put it: Although, I believe Judges Guilds with Dark Tower and Caverns of Thracia had all these things before TSR modules started with them. ;) Third, the set up provides a place to go back to again and again without the whole dungeon up in arms against them, the good old CE nature working for. In fact, if you weaken one faction maybe another eats them and takes there stuff before you return again. Just great for begining play. Why do I think it provides versimilitude/ecology? The very set up admits of it to me, you have ready access to the outside so the humanoids can eat: insects, fish, rats, bats, etc. and each other, with the dietary supplement of raiding. The criticism of no toilets and the "crowding" I think must be toungue in cheek, almost any 19th century city had far worse conditions. It also doesn't surprise me the creatures have some sort of cease-fire going. Likely it breaks down from time to time, especially when a party of walking meat, I mean adventurers, disturbs the power balance. So I don't see the criticism. Finally it is only 16 or so pages IIRC, it has a lot of adventure in those pages. With computers these days we can decry such a low page count but in 1980 formating and printing large numbers of pages was not so easy or cheap, so bare-bones doesn't surprise me. As a point of comaprison the ~80 page City State of the Invincible Overlord was a "massive" supplement back then and the quality of it's printng left much to be desired. [/QUOTE]
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Is The Keep on the Borderlands a well-designed adventure module?
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