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General Tabletop Discussion
*TTRPGs General
Is The Keep on the Borderlands a well-designed adventure module?
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<blockquote data-quote="Hussar" data-source="post: 2944317" data-attributes="member: 22779"><p>That's an interesting point. Should a module be a skeleton or a full corpse?</p><p></p><p>If it's a skeleton, you have to do the work of putting the clothes on yourself. The means that the DM has to spend more time prepping and hopefully it works out well.</p><p></p><p>If it's a full corpse, then the DM doesn't have to spend a lot of time on the prep, but you are at the mercy of the designers for making it work out well.</p><p></p><p>To me, I'd rather have a full corpse that I can apply some makeup to and then bury it. ((Ok, enough with this metaphor)) Really, when I buy something, I don't expect to have to spend dozens of hours reworking it and massaging it into my game. I want to read it, maybe tweak this or that, and then pretty much run it as is.</p><p></p><p>In other words, I buy modules to save me time. To me, the sign of good design means that I don't have to do any work to use it. I open it up, read it and play it would be the best designed adventure, for me. </p><p></p><p>So, for me, KotB, isn't a particularly fantastically designed module because of my criteria for good design. That doesn't make it a bad module, just not a great module for me. For those who like doing the extra work, it would be a fantastic design.</p><p></p><p>YMMV and all that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2944317, member: 22779"] That's an interesting point. Should a module be a skeleton or a full corpse? If it's a skeleton, you have to do the work of putting the clothes on yourself. The means that the DM has to spend more time prepping and hopefully it works out well. If it's a full corpse, then the DM doesn't have to spend a lot of time on the prep, but you are at the mercy of the designers for making it work out well. To me, I'd rather have a full corpse that I can apply some makeup to and then bury it. ((Ok, enough with this metaphor)) Really, when I buy something, I don't expect to have to spend dozens of hours reworking it and massaging it into my game. I want to read it, maybe tweak this or that, and then pretty much run it as is. In other words, I buy modules to save me time. To me, the sign of good design means that I don't have to do any work to use it. I open it up, read it and play it would be the best designed adventure, for me. So, for me, KotB, isn't a particularly fantastically designed module because of my criteria for good design. That doesn't make it a bad module, just not a great module for me. For those who like doing the extra work, it would be a fantastic design. YMMV and all that. ;) [/QUOTE]
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Is The Keep on the Borderlands a well-designed adventure module?
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