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General Tabletop Discussion
*TTRPGs General
Is The Keep on the Borderlands a well-designed adventure module?
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<blockquote data-quote="Sunderstone" data-source="post: 2950064" data-attributes="member: 23497"><p>While this module wasnt as "focused" as a Sunless Citadel, Sinister Secret, Crucible of Freya, etc. It was well enough designed for its time.</p><p>It left alot of development up to the DM, back then this wasnt a burden because the rules were Basic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> enough. The whole idea of so many different humanoids living together might be a tad out of whack by today's standards, but back then this was also not a big deal.</p><p></p><p>The module was fun as hell when we first started playing D&D, so in that sense it was well designed. Would I play it again? "Hell Yeah!" But..... I would change some of the residents of the Caves of Chaos (though not all).</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 2950064, member: 23497"] While this module wasnt as "focused" as a Sunless Citadel, Sinister Secret, Crucible of Freya, etc. It was well enough designed for its time. It left alot of development up to the DM, back then this wasnt a burden because the rules were Basic :p enough. The whole idea of so many different humanoids living together might be a tad out of whack by today's standards, but back then this was also not a big deal. The module was fun as hell when we first started playing D&D, so in that sense it was well designed. Would I play it again? "Hell Yeah!" But..... I would change some of the residents of the Caves of Chaos (though not all). [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Is The Keep on the Borderlands a well-designed adventure module?
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