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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Willie the Duck" data-source="post: 6907905" data-attributes="member: 6799660"><p>Very simple. All classes need constitution. All classes except those wearing heavy armor need dex (although finding a way to get heavy armor proficiency is pretty easy). Every other spellcasting class need at least <strong>one </strong>other attribute (int, wis, or cha) to be effective. Wizards need int, dex, and con. Warlocks, bards, and sorcs need cha, dex, and con. Clerics need wis and con and then a muddled mess of str and dex depending on what you are doing with them (except nature priests, who can get by with just con and wis, because of shillelagh, and that seems to be if not overpowered, at least frequently exploited). </p><p></p><p>Charisma seems to have become the "casting stat unless there's a compelling reason to have it be otherwise." That made sense when it was a dump stat (which int now has become except for wizards and resident int-based skill-havers). </p><p></p><p>As to redundancy, Sorcerer and Warlock share a lot of design space (and frankly, the warlock was created because the sorcerer didn't do a good enough job at being the "spellcaster, but really simple to play"). Perhaps one or the other could go in any given campaign, but I like the option of having both, and wish the sorc was better. </p><p></p><p>As it stands, the only time I see a sorcerer played is in a sorcadin build.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6907905, member: 6799660"] Very simple. All classes need constitution. All classes except those wearing heavy armor need dex (although finding a way to get heavy armor proficiency is pretty easy). Every other spellcasting class need at least [B]one [/B]other attribute (int, wis, or cha) to be effective. Wizards need int, dex, and con. Warlocks, bards, and sorcs need cha, dex, and con. Clerics need wis and con and then a muddled mess of str and dex depending on what you are doing with them (except nature priests, who can get by with just con and wis, because of shillelagh, and that seems to be if not overpowered, at least frequently exploited). Charisma seems to have become the "casting stat unless there's a compelling reason to have it be otherwise." That made sense when it was a dump stat (which int now has become except for wizards and resident int-based skill-havers). As to redundancy, Sorcerer and Warlock share a lot of design space (and frankly, the warlock was created because the sorcerer didn't do a good enough job at being the "spellcaster, but really simple to play"). Perhaps one or the other could go in any given campaign, but I like the option of having both, and wish the sorc was better. As it stands, the only time I see a sorcerer played is in a sorcadin build. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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