Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jago" data-source="post: 6907929" data-attributes="member: 6855130"><p>[MENTION=6799660]Willie the Duck[/MENTION] had the right of it above. A Con Caster is leaps and bounds ahead of the curve because they can basically focus on upping that and nothing else. On top of that, the Sorcerer is proficient in Con Saves (very handy ability), meaning they'll have more health than the average d6 Hit Die spellcaster, and will have a huge leg up on Concentration spells and saves versus things that spellcasters are usually bad at saving against (many affects vs. Con can end a spellcasters reign prematurely). </p><p></p><p>If we look at pure mechanics and basically what powerplayers would shoot for, a Con Based caster doesn't really need more than Con: their HP is high and their spells are incredibly potent and hard to resist, all in one. At least the other Classes, as pointed out, need to kinda worry about other Stats. The Con Sorc needs no Dex mod beyond "Not a negative", really. They'll have Mage Armor up all the time, 13 AC. Someone attacks them? Shield, now it's as good as Plate. This isn't even considering if they go Draconic, which I feel is the most popular, and they're rocking a 13 AC out the door. They'd really only need to put points into stats that are either important saves (like Dex and Wis) or into stats they want skills from (like Charisma). </p><p></p><p></p><p></p><p>Now, I personally love the Sorcerer concept. The Sorcerer was casting spells from Charisma before it was cool (and their skill list did not support this whatsoever: rather nice that now it finally <em>does</em>). It would still be nice if perhaps they got a means to Eschew Materials like before (they don't need material components / an arcane focus unless there is a specified cost involved), because then you really get the idea of a spellcaster that you cannot disarm outside of <em>Silence</em> or <em>Counterspell</em>, and then even, Subtle Spell metamagic negates those too.</p><p></p><p>The Warlock needs a connection to their patron. The Bard needs to rock a sick lute solo. The Wizard needs their book and some doohickey like a staff or wand or something. Druids have their holly or mistletoe, Paladins and Clerics hold up their amulets or the severed finger of some saint or the other.</p><p></p><p>Why do Sorcerers need a focus? <em>They Are Magic. </em>They ARE the Focus for their abilities. This alone would add a flavor to the class that other Spellcasters do not have, since all the others can have their focus taken away from them, and Wizards can have their books stolen or burned. You cannot stop the Sorcerer from casting, though (Subtle Spell factored in), not unless you put them down for good.</p><p></p><p>I would be saddened to see the Sorcerer go the way of other classes and concepts, because I feel they definitely fit the D&D settings and archetypes, and they <em>should</em> be offering something different to the table. As it stands, if you want to be the stereotypical powerful spellcaster, you're pretty much going Wizard. Or Warlock, as it were. But mostly Wizard.</p><p></p><p>Wizards of The Coast does have them some favoritism. SoTC sounds better anyway, grumblegrumble.</p></blockquote><p></p>
[QUOTE="Jago, post: 6907929, member: 6855130"] [MENTION=6799660]Willie the Duck[/MENTION] had the right of it above. A Con Caster is leaps and bounds ahead of the curve because they can basically focus on upping that and nothing else. On top of that, the Sorcerer is proficient in Con Saves (very handy ability), meaning they'll have more health than the average d6 Hit Die spellcaster, and will have a huge leg up on Concentration spells and saves versus things that spellcasters are usually bad at saving against (many affects vs. Con can end a spellcasters reign prematurely). If we look at pure mechanics and basically what powerplayers would shoot for, a Con Based caster doesn't really need more than Con: their HP is high and their spells are incredibly potent and hard to resist, all in one. At least the other Classes, as pointed out, need to kinda worry about other Stats. The Con Sorc needs no Dex mod beyond "Not a negative", really. They'll have Mage Armor up all the time, 13 AC. Someone attacks them? Shield, now it's as good as Plate. This isn't even considering if they go Draconic, which I feel is the most popular, and they're rocking a 13 AC out the door. They'd really only need to put points into stats that are either important saves (like Dex and Wis) or into stats they want skills from (like Charisma). Now, I personally love the Sorcerer concept. The Sorcerer was casting spells from Charisma before it was cool (and their skill list did not support this whatsoever: rather nice that now it finally [I]does[/I]). It would still be nice if perhaps they got a means to Eschew Materials like before (they don't need material components / an arcane focus unless there is a specified cost involved), because then you really get the idea of a spellcaster that you cannot disarm outside of [I]Silence[/I] or [I]Counterspell[/I], and then even, Subtle Spell metamagic negates those too. The Warlock needs a connection to their patron. The Bard needs to rock a sick lute solo. The Wizard needs their book and some doohickey like a staff or wand or something. Druids have their holly or mistletoe, Paladins and Clerics hold up their amulets or the severed finger of some saint or the other. Why do Sorcerers need a focus? [I]They Are Magic. [/I]They ARE the Focus for their abilities. This alone would add a flavor to the class that other Spellcasters do not have, since all the others can have their focus taken away from them, and Wizards can have their books stolen or burned. You cannot stop the Sorcerer from casting, though (Subtle Spell factored in), not unless you put them down for good. I would be saddened to see the Sorcerer go the way of other classes and concepts, because I feel they definitely fit the D&D settings and archetypes, and they [I]should[/I] be offering something different to the table. As it stands, if you want to be the stereotypical powerful spellcaster, you're pretty much going Wizard. Or Warlock, as it were. But mostly Wizard. Wizards of The Coast does have them some favoritism. SoTC sounds better anyway, grumblegrumble. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
Top