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General Tabletop Discussion
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="MoonSong" data-source="post: 6908126" data-attributes="member: 6689464"><p>Personally, it is not only the metamagic dissatisfaction. Well in a way, but not really. Basically Sorcerers have to give up a lot for metamagic, and then the ability itself is underwhelming, repetitive and not as much of a game changer. </p><p></p><p>Basically I miss a lot of things in the class. As much of an empty skeleton as the class was in 3.x, it was very flexible an open to character concepts. Wanted to be a summoner? you could, go gish, be a charmer, go full utility... The class is missing many key utility spells, familiars, summons, and thematically is very restricted. In a way feels like you are weaker yet more monstruous -while the class used to be more flavor neutral- and even more one trick-pony than ever. </p><p></p><p></p><p></p><p>Well, to me it was less "analytic" more "a way you show how reactive and adaptive you are", as in your magic isn't a static formula, but an extension of yourself that you can bend and adapt like you can do with your fingers or your mouth.</p><p></p><p></p><p></p><p>But the sorcerer is the <strong><em>original </em></strong>Charisma caster, why take even more things out of the class? (bards flipfloped from wisdom to int, to cha, paladins switched in 4th, warlocks appeared later) As much as you might love wizards, there are so many character concepts that just don't fit under it -and sorcerer covers many of them-.</p><p></p><p></p><p></p><p></p><p></p><p>I was happier with the blank-slate that it was before, all officially sanctioned flavors are quite too monstruous for me -favored soul notwithstanding-. A limited spells known pool means you ought to fill a single niche, but all the utility spells are made explicitly to not fill niches -other than blaster-, case in proof Friends, should be called Enemies, and Charm Person gives you away even if you used Subtle Spell, and the only good utility spells were ripped from the class and given exclusively to the wizard, that doesn't even need to commit to them.</p><p></p><p>But apparently I'm too much of a munchkin for daring to want those utility spells...</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6908126, member: 6689464"] Personally, it is not only the metamagic dissatisfaction. Well in a way, but not really. Basically Sorcerers have to give up a lot for metamagic, and then the ability itself is underwhelming, repetitive and not as much of a game changer. Basically I miss a lot of things in the class. As much of an empty skeleton as the class was in 3.x, it was very flexible an open to character concepts. Wanted to be a summoner? you could, go gish, be a charmer, go full utility... The class is missing many key utility spells, familiars, summons, and thematically is very restricted. In a way feels like you are weaker yet more monstruous -while the class used to be more flavor neutral- and even more one trick-pony than ever. Well, to me it was less "analytic" more "a way you show how reactive and adaptive you are", as in your magic isn't a static formula, but an extension of yourself that you can bend and adapt like you can do with your fingers or your mouth. But the sorcerer is the [B][I]original [/I][/B]Charisma caster, why take even more things out of the class? (bards flipfloped from wisdom to int, to cha, paladins switched in 4th, warlocks appeared later) As much as you might love wizards, there are so many character concepts that just don't fit under it -and sorcerer covers many of them-. I was happier with the blank-slate that it was before, all officially sanctioned flavors are quite too monstruous for me -favored soul notwithstanding-. A limited spells known pool means you ought to fill a single niche, but all the utility spells are made explicitly to not fill niches -other than blaster-, case in proof Friends, should be called Enemies, and Charm Person gives you away even if you used Subtle Spell, and the only good utility spells were ripped from the class and given exclusively to the wizard, that doesn't even need to commit to them. But apparently I'm too much of a munchkin for daring to want those utility spells... [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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