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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6908308" data-attributes="member: 996"><p>Not what I said. I meant, what if your theme calls for some spells not on the sorcerer list. There's more than a few of 'em in 5e, unlike 3e where the list was practically identical to the Wizard's.</p><p></p><p>My solution, as a DM, is go ahead and work with the player to pick out spells that work for the theme (and the campaign, and won't break anything or overshadow the other PCs). Maybe a bit hands-on/"the game shouldn't 'make' me do it." :shrug: Price of empowerment.</p><p></p><p>Compared to everyone casting spontaneously, I don't find either of those particularly noticeable. Not compared to the spontaneous/prepped divide in 3e, anyway. A prepped caster who hypotheticalloy wanted the greatest possible range of spells available prepped each slot with a different spell, so the second time a spell came up, he didn't have it. The spontaneous caster who held back one top-level slot (and sorcerers started a new spell level with 3 slots, so that wasn't terribly hard) had to option to cast any spell he knew. That was a huge a difference. It's gone.</p><p></p><p></p><p>I've seen the odd non-magical murderer, too. ;P </p><p></p><p>Not 'what's wrong with arcane trickster?' </p><p></p><p>There is a dearth of origins, yes. The whole design conceit of giving every class sub-classes may have backfired a bit, there. The original sorcerer was about as bare-bones as could be, and as a result you could hang just about any heritage or 'origin' you could think of on it. Later they came up with feats, just 'little' 3e feats, that gave you a bloodline and some added spells known.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6908308, member: 996"] Not what I said. I meant, what if your theme calls for some spells not on the sorcerer list. There's more than a few of 'em in 5e, unlike 3e where the list was practically identical to the Wizard's. My solution, as a DM, is go ahead and work with the player to pick out spells that work for the theme (and the campaign, and won't break anything or overshadow the other PCs). Maybe a bit hands-on/"the game shouldn't 'make' me do it." :shrug: Price of empowerment. Compared to everyone casting spontaneously, I don't find either of those particularly noticeable. Not compared to the spontaneous/prepped divide in 3e, anyway. A prepped caster who hypotheticalloy wanted the greatest possible range of spells available prepped each slot with a different spell, so the second time a spell came up, he didn't have it. The spontaneous caster who held back one top-level slot (and sorcerers started a new spell level with 3 slots, so that wasn't terribly hard) had to option to cast any spell he knew. That was a huge a difference. It's gone. I've seen the odd non-magical murderer, too. ;P Not 'what's wrong with arcane trickster?' There is a dearth of origins, yes. The whole design conceit of giving every class sub-classes may have backfired a bit, there. The original sorcerer was about as bare-bones as could be, and as a result you could hang just about any heritage or 'origin' you could think of on it. Later they came up with feats, just 'little' 3e feats, that gave you a bloodline and some added spells known. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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