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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Jago" data-source="post: 6908381" data-attributes="member: 6855130"><p>Then by your hilarity and my bookishness, we will attack the Sorcerer until gets a UA too.</p><p></p><p></p><p></p><p></p><p>But this is part of the issue. The Wizard has a Tradition for <em>every single Magical School </em>in D&D.</p><p>The Sorcerer started with 2 Origins and then gained a 3rd after they gutted it. The answer cannot be to just Homebrew because that's Rule 0 Arguments: just because you, yourself, <em>can</em> fix it, is not an excuse for it to be broken in the first place</p><p></p><p></p><p></p><p></p><p>Making more Magic is less impressive when you're just regurgitating the same 5 spells over and over, though. That's not indicative of a class that's pure magic, THAT feels like a Wizard to me: rote and repetitive.</p><p></p><p></p><p></p><p></p><p>A thief cannot be charming, swindling, flying-by-the-seat-of-their-pants and more, dare I say, Roguish in their manner? The idea of thieves that get by on sheer luck or flash and pizzaz is just as iconic as the methodical burglar, and I feel fits the idea of D&D more. </p><p></p><p>You also list <em>Eight</em> 1st Level spells to make this Concept work. You'd need to be <strong>A Level 7 Sorcerer</strong> to have all of those, if you take nothing but 1st Level Spells, so have fun staying behind the power curve that most definitely exists. Again, if I can't make my concept work by Level 3 when everyone else is coming into their Archetype (4 Spells Known), that's a problem. So let's go with <em>Disguise Self</em>, <em>Fog Cloud</em>, <em>Feather Fall</em>, and <em>Sleep</em>. ... No, I'm not getting magical thief from this because I have no other spells that can really help solidify this. And yes, the Arcane Trickster works <em>best</em></p><p>for this, but that doesn't mean that it shouldn't work for a Sorcerer. And again, a Wizard knows <em>10 Spells</em> by this point, if they haven't found any scrolls or books to add to their own spellbook. Meaning a Wizard can do this better.</p><p></p><p>As for where your Magical Origin comes from, may I direct you to the Elder Scrolls where Nocturnal is a literal <em>Goddess of Thieves</em>. Most settings have something similar, and again, things like the Plane of Shadow would be appropriate. Or even just like a connection to the very fabric of Luck or Fate or ... something.</p><p></p><p></p><p></p><p></p><p>1.) Wizards get a Conjurer and Abjurer School. Meaning Wizards are always going to be superior at this.</p><p>2. You're basically saying 'Be a Wizard if you want to follow a theme because their archetypes play to that'. Again, the lack of support is not justifiable by comparison to the Wizard. The answer cannot always be "Create an Archetype". I can play a Paladin as a dozen different things with only 3 Archetypes, and yet the Sorcerer seems shoehorned into a few, select roles and they fail at at least half of them.</p><p>3.) Go play 7th Sea, learn some <em>Porte</em> Magic, and watch as the idea of tearing open the very fabric of something like The Weave is <em>very</em> Sorcerer in application. Again, these are people <em>Made Of Magic</em>, I cannot stress enough how their casting should be <strong>LEAPS AND BOUNDS AHEAD </strong>of any other Arcane Spellcaster, at a cost of some sort. Metamagic is supposed to fulfill that ideal, I suppose, but the lack of spell support just makes that fail on every level.</p><p></p><p></p><p></p><p></p><p>It does! The Warlock is a better freaking Sorcerer than the Sorcerer!</p><p></p><p>What is happening!!!</p></blockquote><p></p>
[QUOTE="Jago, post: 6908381, member: 6855130"] Then by your hilarity and my bookishness, we will attack the Sorcerer until gets a UA too. But this is part of the issue. The Wizard has a Tradition for [I]every single Magical School [/I]in D&D. The Sorcerer started with 2 Origins and then gained a 3rd after they gutted it. The answer cannot be to just Homebrew because that's Rule 0 Arguments: just because you, yourself, [I]can[/I] fix it, is not an excuse for it to be broken in the first place Making more Magic is less impressive when you're just regurgitating the same 5 spells over and over, though. That's not indicative of a class that's pure magic, THAT feels like a Wizard to me: rote and repetitive. A thief cannot be charming, swindling, flying-by-the-seat-of-their-pants and more, dare I say, Roguish in their manner? The idea of thieves that get by on sheer luck or flash and pizzaz is just as iconic as the methodical burglar, and I feel fits the idea of D&D more. You also list [I]Eight[/I] 1st Level spells to make this Concept work. You'd need to be [B]A Level 7 Sorcerer[/B] to have all of those, if you take nothing but 1st Level Spells, so have fun staying behind the power curve that most definitely exists. Again, if I can't make my concept work by Level 3 when everyone else is coming into their Archetype (4 Spells Known), that's a problem. So let's go with [I]Disguise Self[/I], [I]Fog Cloud[/I], [I]Feather Fall[/I], and [I]Sleep[/I]. ... No, I'm not getting magical thief from this because I have no other spells that can really help solidify this. And yes, the Arcane Trickster works [I]best[/I] for this, but that doesn't mean that it shouldn't work for a Sorcerer. And again, a Wizard knows [I]10 Spells[/I] by this point, if they haven't found any scrolls or books to add to their own spellbook. Meaning a Wizard can do this better. As for where your Magical Origin comes from, may I direct you to the Elder Scrolls where Nocturnal is a literal [I]Goddess of Thieves[/I]. Most settings have something similar, and again, things like the Plane of Shadow would be appropriate. Or even just like a connection to the very fabric of Luck or Fate or ... something. 1.) Wizards get a Conjurer and Abjurer School. Meaning Wizards are always going to be superior at this. 2. You're basically saying 'Be a Wizard if you want to follow a theme because their archetypes play to that'. Again, the lack of support is not justifiable by comparison to the Wizard. The answer cannot always be "Create an Archetype". I can play a Paladin as a dozen different things with only 3 Archetypes, and yet the Sorcerer seems shoehorned into a few, select roles and they fail at at least half of them. 3.) Go play 7th Sea, learn some [I]Porte[/I] Magic, and watch as the idea of tearing open the very fabric of something like The Weave is [I]very[/I] Sorcerer in application. Again, these are people [I]Made Of Magic[/I], I cannot stress enough how their casting should be [B]LEAPS AND BOUNDS AHEAD [/B]of any other Arcane Spellcaster, at a cost of some sort. Metamagic is supposed to fulfill that ideal, I suppose, but the lack of spell support just makes that fail on every level. It does! The Warlock is a better freaking Sorcerer than the Sorcerer! What is happening!!! [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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