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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6908398" data-attributes="member: 996"><p>Concentration is virtually the only meaningful limitation left on (some) magic in 5e. Even abilities that aren't spells (Totem Barbarian primal rituals, Elemental Monk ki powers) are spells in 5e, so that sounds like a stretch. The Warlock's flavor is pretty solid and mitigates against that, but, yeah, just mechanically, that's fair. The GOO Warlock also makes a surprisingly good psion, mechanically. It's almost as if the Warlock's mechanics - a solid combat-effective at-will, some more-potent short-rest abilities, and a few, harder to get, more limited dailies - were a good formula, in general... ;P Then again the Bard has a couple of things that make it seem like a better Sorcerer than the Sorcerer, too...</p><p></p><p></p><p>Seriously, though, if you look at what made the Sorcerer work in 3e, and at what's causing issues in 5e, the fix might not be the Sorcerer, but the other casters. Taking the prepped full casters (Cleric, Druid, Wizard) back to traditional Vancian, including fewer slots as well as the loss of spontaneous casting, might help. </p><p></p><p>On the Sorcerer side, opening up it's spell list or allowing a subset of known spells to be from any list could certainly help, too, maybe making origins closer to Backgrounds in establishing an expectation that DMs just dream up new ones (on some basic formula, like a known 'origin' spell per spell level) for players who want something different.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6908398, member: 996"] Concentration is virtually the only meaningful limitation left on (some) magic in 5e. Even abilities that aren't spells (Totem Barbarian primal rituals, Elemental Monk ki powers) are spells in 5e, so that sounds like a stretch. The Warlock's flavor is pretty solid and mitigates against that, but, yeah, just mechanically, that's fair. The GOO Warlock also makes a surprisingly good psion, mechanically. It's almost as if the Warlock's mechanics - a solid combat-effective at-will, some more-potent short-rest abilities, and a few, harder to get, more limited dailies - were a good formula, in general... ;P Then again the Bard has a couple of things that make it seem like a better Sorcerer than the Sorcerer, too... Seriously, though, if you look at what made the Sorcerer work in 3e, and at what's causing issues in 5e, the fix might not be the Sorcerer, but the other casters. Taking the prepped full casters (Cleric, Druid, Wizard) back to traditional Vancian, including fewer slots as well as the loss of spontaneous casting, might help. On the Sorcerer side, opening up it's spell list or allowing a subset of known spells to be from any list could certainly help, too, maybe making origins closer to Backgrounds in establishing an expectation that DMs just dream up new ones (on some basic formula, like a known 'origin' spell per spell level) for players who want something different. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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