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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6908401" data-attributes="member: 6704184"><p>Give sorcerers the same casting system as warlocks, IMO. They are different in enough other ways that it won't hurt anything in terms of niche protection. </p><p></p><p>Also, the Warlock isn't great at doing what I think of as a warlock, which is someone who dropped out of magic college, or stole a book, or is Constantine, or whatever, and uses binding, ritual, etc magic to tap into things best left alone, bind minor entities to their will, make deals as needed for a specific thing, curse people, mess about with the cosmic balance, fate, luck, etc. </p><p></p><p>The vanilla WoW Warlock works better for me, conceptually, than this Warlock. I want the warlock to be the sort of person an uptight Wizard might call a petty dabbler, little better than a street magician, right up until the warlock reaches into the wizard's shadow, using it to hack the wizard's wards, steals his luck, turns the wizard's magic against him, animates his shadow to taunt him, and then appears from seemingly nowhere to stare the wizard in the face before stabbing that face with a hatchet. </p><p></p><p>I want Constantine.</p><p></p><p></p><p>What I don't want, is Faust. </p><p></p><p>Luckily, I can mostly just reflavor, but in this case "reflavour" means "rewrite the entire flavor text of the class", which sucks. </p><p></p><p>Also, pretty much gotta go pact of the tome for it to work right. IMO, the Warlock needs ritual casting, and some native binding ability. I need to be able to build a combo of the chain and tome warlock, with an at-will curse ability and an optional way to deliver magical attacks with a weapon. </p><p></p><p>I think all that could be done with a pact boon, patron, a couple new spells, and maybe a couple Invocations. </p><p></p><p>While we're at that, why not use the warlock class chassis to build a new Sorcerer. It won't fix the phb one, but it will play a lot more like a sorcerer than the phb one in the meantime.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6908401, member: 6704184"] Give sorcerers the same casting system as warlocks, IMO. They are different in enough other ways that it won't hurt anything in terms of niche protection. Also, the Warlock isn't great at doing what I think of as a warlock, which is someone who dropped out of magic college, or stole a book, or is Constantine, or whatever, and uses binding, ritual, etc magic to tap into things best left alone, bind minor entities to their will, make deals as needed for a specific thing, curse people, mess about with the cosmic balance, fate, luck, etc. The vanilla WoW Warlock works better for me, conceptually, than this Warlock. I want the warlock to be the sort of person an uptight Wizard might call a petty dabbler, little better than a street magician, right up until the warlock reaches into the wizard's shadow, using it to hack the wizard's wards, steals his luck, turns the wizard's magic against him, animates his shadow to taunt him, and then appears from seemingly nowhere to stare the wizard in the face before stabbing that face with a hatchet. I want Constantine. What I don't want, is Faust. Luckily, I can mostly just reflavor, but in this case "reflavour" means "rewrite the entire flavor text of the class", which sucks. Also, pretty much gotta go pact of the tome for it to work right. IMO, the Warlock needs ritual casting, and some native binding ability. I need to be able to build a combo of the chain and tome warlock, with an at-will curse ability and an optional way to deliver magical attacks with a weapon. I think all that could be done with a pact boon, patron, a couple new spells, and maybe a couple Invocations. While we're at that, why not use the warlock class chassis to build a new Sorcerer. It won't fix the phb one, but it will play a lot more like a sorcerer than the phb one in the meantime. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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