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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Blue" data-source="post: 6908892" data-attributes="member: 20564"><p>From the Elemental Adept feat I mentioned. It allows you to ignore resistance and also increases damage by turnign 1 to 2s. Have a point per die on average, but more importantly it double the floor so you don't have trivial damage rolls.</p><p></p><p></p><p></p><p>Absolutely put the damage back. And the "must" is the important part to me. Thematically, why is your storm sorcerer throwing fire? Keep fireball on the list instead of making lots of copycat spells of different elements, but now it's thunderball (for Bond fans) or ball lightning, or acidwash. On a balance side, having a full spectrum of whatever damage types to go vulnerability hunting AND can turn to a type that will ignore resistances seems a bit much, so this is a power and a tradeoff.</p><p></p><p>Actually, I'd probably make the feat part of the sorcerer base class at that point. Or at least at a lesser level, like ignore resistances if they fail the save.</p></blockquote><p></p>
[QUOTE="Blue, post: 6908892, member: 20564"] From the Elemental Adept feat I mentioned. It allows you to ignore resistance and also increases damage by turnign 1 to 2s. Have a point per die on average, but more importantly it double the floor so you don't have trivial damage rolls. Absolutely put the damage back. And the "must" is the important part to me. Thematically, why is your storm sorcerer throwing fire? Keep fireball on the list instead of making lots of copycat spells of different elements, but now it's thunderball (for Bond fans) or ball lightning, or acidwash. On a balance side, having a full spectrum of whatever damage types to go vulnerability hunting AND can turn to a type that will ignore resistances seems a bit much, so this is a power and a tradeoff. Actually, I'd probably make the feat part of the sorcerer base class at that point. Or at least at a lesser level, like ignore resistances if they fail the save. [/QUOTE]
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Community
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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