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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Helldritch" data-source="post: 6908968" data-attributes="member: 6855114"><p>I absolutely see no problem with the sorcer save one. It lacks option.</p><p></p><p>UA gave us one more.</p><p>The SCAG gave us an other. </p><p>Personnaly, I do like SCAG sorcerer and I can envision more on that theme. From a storm, to a cold, or whatever element they can come up with. </p><p></p><p>The wild magic sorcerer just need more wild magic tables to roll from as the one in the PHB is a bit meh... But otherwise, it is ok. After we added a few more tables (and we roll which table) it became quite fun to see what would happen. But then again. It was not really a problem with the sorcerer itself but it was more of a small annoyance.</p><p></p><p>Give the sorcerer more origins and we'll have something going on for the class. Wiz will come up with some more as the game gets more matured and that different communities give input to Wiz.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6908968, member: 6855114"] I absolutely see no problem with the sorcer save one. It lacks option. UA gave us one more. The SCAG gave us an other. Personnaly, I do like SCAG sorcerer and I can envision more on that theme. From a storm, to a cold, or whatever element they can come up with. The wild magic sorcerer just need more wild magic tables to roll from as the one in the PHB is a bit meh... But otherwise, it is ok. After we added a few more tables (and we roll which table) it became quite fun to see what would happen. But then again. It was not really a problem with the sorcerer itself but it was more of a small annoyance. Give the sorcerer more origins and we'll have something going on for the class. Wiz will come up with some more as the game gets more matured and that different communities give input to Wiz. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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