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General Tabletop Discussion
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6909107" data-attributes="member: 996"><p>Yes. A little more small-AE than most other strikers. No. 250 You could've come up with a Sorcerer build that had some traditionally thiefy ability, sure, but not in the sense of extensively using spells to do so. Magic didn't as readily/wholly supplant skills in 4e. </p><p></p><p>It did not bear much resemblance to the 3e Sorcerer, apart from the 'bloodline' fluff, because, as in 5e, the Vancian/Spontaneous distinction was just gone (the Wizard was still a bit Vancian, but there was nothing like Spontaneous casting, at all). The 3e Sorcerer and Fighter were remarkable in that they weren't locked in to a concept, function or set of abilities the way D&D classes tended to be, they were simple, even elegant designs, that were highly customizeable at chargen & level-up - the Fighter by feat choice, the Sorcerer by spells known - but not as flexible in play, so that customization was more character-defining. In 4e, that distinction was lost, because all classes faced such defining choices at chargen/level-up (though not the same dizzying range of choices at each point).</p><p></p><p>4e & 5e both drew what they could from the original Sorcerer - the draconic bit, and bloodlines, the fluff of 'innate' magic - while losing what made it most distinctive: Spontaneous Casting and more spells/day than a prepped caster of the same level.</p><p></p><p>Hitching 'Wild Magic' to the Sorcerer rather than the Wizard (it was, perhaps ironically, a school in 2e, IIRC) may have been a 4e thing, I don't recall it from 3e, but I could be wrong.</p><p></p><p>In the PH2, it started with a Dragon and Wild build, so that's a similarity.</p><p></p><p>Yes.That mechanically-supported abilities are character-defining does not require that they be the only things that can be character defining. (And good luck with any defining RP concept if no mechanics bear it out.)</p><p></p><p>I did not miss that.</p><p></p><p>With Druids, Clerics, Domains and Backgrounds, you have quite a range of priest concepts covered. I have't found adapting pre-3.0 material to 5e in the least difficult. </p><p></p><p>I have an AD&D version of the Warlord around somewhere... </p><p></p><p><em>Edit: here it is: <a href="http://www.enworld.org/forum/showthread.php?470527-Alternate-History-The-Warlord-in-prior-editions&p=6729990&viewfull=1#post6729990" target="_blank">http://www.enworld.org/forum/showthread.php?470527-Alternate-History-The-Warlord-in-prior-editions&p=6729990&viewfull=1#post6729990</a></em></p><p></p><p>...and porting the Sorcerer's spontaneous casting into 2e wouldn't be hard....</p><p></p><p></p><p>IDK, exactly, every edition attracts its naysayers.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6909107, member: 996"] Yes. A little more small-AE than most other strikers. No. 250 You could've come up with a Sorcerer build that had some traditionally thiefy ability, sure, but not in the sense of extensively using spells to do so. Magic didn't as readily/wholly supplant skills in 4e. It did not bear much resemblance to the 3e Sorcerer, apart from the 'bloodline' fluff, because, as in 5e, the Vancian/Spontaneous distinction was just gone (the Wizard was still a bit Vancian, but there was nothing like Spontaneous casting, at all). The 3e Sorcerer and Fighter were remarkable in that they weren't locked in to a concept, function or set of abilities the way D&D classes tended to be, they were simple, even elegant designs, that were highly customizeable at chargen & level-up - the Fighter by feat choice, the Sorcerer by spells known - but not as flexible in play, so that customization was more character-defining. In 4e, that distinction was lost, because all classes faced such defining choices at chargen/level-up (though not the same dizzying range of choices at each point). 4e & 5e both drew what they could from the original Sorcerer - the draconic bit, and bloodlines, the fluff of 'innate' magic - while losing what made it most distinctive: Spontaneous Casting and more spells/day than a prepped caster of the same level. Hitching 'Wild Magic' to the Sorcerer rather than the Wizard (it was, perhaps ironically, a school in 2e, IIRC) may have been a 4e thing, I don't recall it from 3e, but I could be wrong. In the PH2, it started with a Dragon and Wild build, so that's a similarity. Yes.That mechanically-supported abilities are character-defining does not require that they be the only things that can be character defining. (And good luck with any defining RP concept if no mechanics bear it out.) I did not miss that. With Druids, Clerics, Domains and Backgrounds, you have quite a range of priest concepts covered. I have't found adapting pre-3.0 material to 5e in the least difficult. I have an AD&D version of the Warlord around somewhere... [i]Edit: here it is: [url]http://www.enworld.org/forum/showthread.php?470527-Alternate-History-The-Warlord-in-prior-editions&p=6729990&viewfull=1#post6729990[/url][/i] ...and porting the Sorcerer's spontaneous casting into 2e wouldn't be hard.... IDK, exactly, every edition attracts its naysayers. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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