Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6909408" data-attributes="member: 2067"><p>If what you want is a "generic spellcaster" who is maybe at least as generic as a 5e fighter, the sorcerer certainly won't do that for you. No class really will. The Wizard is probably the closest, and they've got "bookish academic" flavor. </p><p></p><p>But that's kind of a whitebox problem. In practice, each player plays <strong>one character at a time</strong>, in a given campaign, and all the other character options that they might've/could've/hypothetically had are completely irrelevant. Rather than generic, broad, flavorless classes, all that anyone is going to care about at one point in time is the particular archetype that they are particularly playing. </p><p></p><p>There's room for more sorcerer archetypes, sure. That's not the same thing as "the current sorcerer is disappointing," though. I don't think the cleric is disappointing because there's no official 4e-style Invoker option. I don't think the paladin is disappointing because there's no official Cavalier option. I don't think the Wizard is disappointing because there's no Shadow Mage option. That's just room to grow. The 5e sorcerer includes within it the <strong>story</strong> of the 3e sorcerer, well-realized. If that's not the story you want to tell with your sorcerer, sure, but that doesn't mean the 5e sorcerer isn't delivering what it set out to deliver. </p><p></p><p>Personally, I find generic stuff <strong>boring as friiiiiiiig.</strong> I don't need an elegantly smooth wall I can paint whatever I want onto, I need a thorny, stony, inspiration-machine, with weird kinks and struts designed to tell a unique story. One thing [MENTION=697]mearls[/MENTION] has said was that he wished the fighter archetypes were <strong>less</strong> generic - I'm with him. A more generic sorcerer wouldn't appeal to me at all. Pretty sure I wouldn't be playing and enjoying this wild mage if the sorcerer was more generic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6909408, member: 2067"] If what you want is a "generic spellcaster" who is maybe at least as generic as a 5e fighter, the sorcerer certainly won't do that for you. No class really will. The Wizard is probably the closest, and they've got "bookish academic" flavor. But that's kind of a whitebox problem. In practice, each player plays [B]one character at a time[/B], in a given campaign, and all the other character options that they might've/could've/hypothetically had are completely irrelevant. Rather than generic, broad, flavorless classes, all that anyone is going to care about at one point in time is the particular archetype that they are particularly playing. There's room for more sorcerer archetypes, sure. That's not the same thing as "the current sorcerer is disappointing," though. I don't think the cleric is disappointing because there's no official 4e-style Invoker option. I don't think the paladin is disappointing because there's no official Cavalier option. I don't think the Wizard is disappointing because there's no Shadow Mage option. That's just room to grow. The 5e sorcerer includes within it the [B]story[/B] of the 3e sorcerer, well-realized. If that's not the story you want to tell with your sorcerer, sure, but that doesn't mean the 5e sorcerer isn't delivering what it set out to deliver. Personally, I find generic stuff [B]boring as friiiiiiiig.[/B] I don't need an elegantly smooth wall I can paint whatever I want onto, I need a thorny, stony, inspiration-machine, with weird kinks and struts designed to tell a unique story. One thing [MENTION=697]mearls[/MENTION] has said was that he wished the fighter archetypes were [B]less[/B] generic - I'm with him. A more generic sorcerer wouldn't appeal to me at all. Pretty sure I wouldn't be playing and enjoying this wild mage if the sorcerer was more generic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
Top