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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6909439" data-attributes="member: 996"><p>Nod. There are a lot of caster options in 5e, it's easy to assume that there's something for everyone in amongst a few dozen spell-casting sub-classes.</p><p></p><p>Or the particular archetype they're not able to play, because all the relevant options are too hard-coded to being something else.</p><p></p><p>The fighter, as you point out, is somewhat generic, so if you're not wanting to use magic, and not wanting to rage or sneak attack, you can come up with something using the relatively generic fighter and customize it a bit with Combat Style, Backgrounds, and feats (where available). It's just as well, as there are only a handful of other non-supernatural options, of course.</p><p></p><p>It is if - unlike MoonSong, for instance - you are disappointing by a lack of archetypes.</p><p></p><p>Considering how blasty a Cleric can be, no, I wouldn't think that, at all. Other-way-round, really, the Invoker was for anyone disappointed that the PH Cleric was only a 'secondary' controller, since down-shifting tradtional D&D Vancian Casters into <em>just</em> one or two roles significantly curtailed the breadth of their powers (especially considering CoDzilla had just been a thing).</p><p></p><p>The story of the 3e sorcerer was an innate magic-user who maybe had blood of dragons explaining his talent, or maybe not. The 5e sorcerer has a full-on Dragon-heritage Sorcerer, and a Wild Mage. So, yeah, the Dragonblood option is much more fully realized. That you could prettymuch just take your 3e sorcerer in any direction (or even no direction at all) suggested by your spell choices is not realized, however. </p><p></p><p>(Neither is the Sorcerer who spent just a bit more time training with simple weapons, for some reason - I guess because in 5e casters have cantrips so don't 'need' weapons. Meanwhile, Wizards can be Bladesingers. So that distinction of the 3e Sorcerer - more time to train with weapons because magic came naturally - is pretty well defunct, too. Mind you, I haven't heard anyone but MoonSong missing the spear-wielding part of the Sorcerer.)</p><p></p><p>Maybe not. Or maybe the hypothetical 'more generic' sorcerer with a more expansive spell list would let you spam some sort of scaling Nahal's Reckless Dweomer.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6909439, member: 996"] Nod. There are a lot of caster options in 5e, it's easy to assume that there's something for everyone in amongst a few dozen spell-casting sub-classes. Or the particular archetype they're not able to play, because all the relevant options are too hard-coded to being something else. The fighter, as you point out, is somewhat generic, so if you're not wanting to use magic, and not wanting to rage or sneak attack, you can come up with something using the relatively generic fighter and customize it a bit with Combat Style, Backgrounds, and feats (where available). It's just as well, as there are only a handful of other non-supernatural options, of course. It is if - unlike MoonSong, for instance - you are disappointing by a lack of archetypes. Considering how blasty a Cleric can be, no, I wouldn't think that, at all. Other-way-round, really, the Invoker was for anyone disappointed that the PH Cleric was only a 'secondary' controller, since down-shifting tradtional D&D Vancian Casters into [i]just[/i] one or two roles significantly curtailed the breadth of their powers (especially considering CoDzilla had just been a thing). The story of the 3e sorcerer was an innate magic-user who maybe had blood of dragons explaining his talent, or maybe not. The 5e sorcerer has a full-on Dragon-heritage Sorcerer, and a Wild Mage. So, yeah, the Dragonblood option is much more fully realized. That you could prettymuch just take your 3e sorcerer in any direction (or even no direction at all) suggested by your spell choices is not realized, however. (Neither is the Sorcerer who spent just a bit more time training with simple weapons, for some reason - I guess because in 5e casters have cantrips so don't 'need' weapons. Meanwhile, Wizards can be Bladesingers. So that distinction of the 3e Sorcerer - more time to train with weapons because magic came naturally - is pretty well defunct, too. Mind you, I haven't heard anyone but MoonSong missing the spear-wielding part of the Sorcerer.) Maybe not. Or maybe the hypothetical 'more generic' sorcerer with a more expansive spell list would let you spam some sort of scaling Nahal's Reckless Dweomer.... ;) [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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