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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6909467" data-attributes="member: 996"><p>Heck, why would you choose an adventurer, right? Yes. Yes it is. Because, really, all classes can bring it in combat, somehow, to some meaningful extent. But not all them can do a whole lot else, and the edge of the more combat-focused ones have in combat isn't that dramatic, anyway. Not just like them, no: their list isn't entirely restricted to spells that do damage, let alone spells that always attack AC in order to inflict (iff you hit) one of three types of damage, depending on the implement you use.Warmages were their own thing in 3.5, alongside sorcerers & warlocks. FWIW. Because your concept isn't 'learned magic from books?' Wizards are quite capable of blowing stuff up in combat, with a wide selection of cantrips and spells that inflict damage, impose conditions, and otherwise provide scads of in-combat capability.</p><p></p><p>Generic, not generalist. You could build almost any (nominally) magically-powered 'theme' concept you could come up with using the 3e Sorcerer. There were Sorcerer builds for each of the X-men, even. </p><p></p><p>But, no, not generalists, they tended to be quite focused on some build idea or theme or magical concept. </p><p></p><p>It was a stereotype, but far from the only possible build.</p><p></p><p>Magical Thief obviously screams arcane trickster. But "I'm made of magic?" Of the PH classes, Sorcerer is closest. Wizards study magic, Warlocks bargain for it, Bards find it in words. (Shouldn't even have to mention Clerics or Druids, who draw magic from divine sources - outside not just themselves but off in the outer planes somewhere.)</p><p></p><p>Now, the Mystic, if going with the 'psionics are magic' rationale, that could work... but then a Sorcerous origin could have worked for a psionic, there's just some overlap there, I suppose...</p><p></p><p>The Protocols of the Elders of Lake Geneva? Same chapter where Druids are contractually bound to be hippies, fighters meatshields, Clerics healbots, and Thieves to steal from their own party.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6909467, member: 996"] Heck, why would you choose an adventurer, right? Yes. Yes it is. Because, really, all classes can bring it in combat, somehow, to some meaningful extent. But not all them can do a whole lot else, and the edge of the more combat-focused ones have in combat isn't that dramatic, anyway. Not just like them, no: their list isn't entirely restricted to spells that do damage, let alone spells that always attack AC in order to inflict (iff you hit) one of three types of damage, depending on the implement you use.Warmages were their own thing in 3.5, alongside sorcerers & warlocks. FWIW. Because your concept isn't 'learned magic from books?' Wizards are quite capable of blowing stuff up in combat, with a wide selection of cantrips and spells that inflict damage, impose conditions, and otherwise provide scads of in-combat capability. Generic, not generalist. You could build almost any (nominally) magically-powered 'theme' concept you could come up with using the 3e Sorcerer. There were Sorcerer builds for each of the X-men, even. But, no, not generalists, they tended to be quite focused on some build idea or theme or magical concept. It was a stereotype, but far from the only possible build. Magical Thief obviously screams arcane trickster. But "I'm made of magic?" Of the PH classes, Sorcerer is closest. Wizards study magic, Warlocks bargain for it, Bards find it in words. (Shouldn't even have to mention Clerics or Druids, who draw magic from divine sources - outside not just themselves but off in the outer planes somewhere.) Now, the Mystic, if going with the 'psionics are magic' rationale, that could work... but then a Sorcerous origin could have worked for a psionic, there's just some overlap there, I suppose... The Protocols of the Elders of Lake Geneva? Same chapter where Druids are contractually bound to be hippies, fighters meatshields, Clerics healbots, and Thieves to steal from their own party. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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