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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="I'm A Banana" data-source="post: 6909546" data-attributes="member: 2067"><p>It isn't, and I think this version of the sorcerer is <strong>better</strong> for that. It has a narrative place and it states it loudly and this makes it stand out in a crowded field of character options, in a way that makes it appealingly different from anything else. It's not Generic. It shouldn't be. It's interesting, instead. Even the fighter probably shouldn't be generic, and being generic is an apparent design goal for the 5e fighter. I don't want a meaningless set of mechanics that you could use to build whatever character you dreamed of, I want a <strong>role to play</strong>. Yeah, we could use a half-dozen more origins, the same thing could be said about most classes, that's not a big deal, it's not a ding against what exists now. What exists now, IMO, is <em>better</em> than what we had in 3e, and one of the reasons it's better is because it's not just a copypaste of the wizard with a different spellcasting mechanic. It is very much its own thing. </p><p></p><p></p><p>That's probably at least in part because there is nothing about using a spear that says <strong>magic is in my soul and is in my essence</strong>. Using a broader selection of weapons doesn't support the narrative archetype.</p><p></p><p></p><p>Nah, that'd be one of those annoying choices between being effective and being flavorful. While I'd like to wild surge more often, the fact that it doesn't consume anything from me to do it is a big plus. </p><p></p><p></p><p>All of these are elements of the 5e sorcerer.</p><p></p><p>1 is there: "Magic is part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped."</p><p></p><p>2 is there: "...the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?" Including two subclasses further reinforces that dragon blood is just a possibility. </p><p></p><p>3 is there: "Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin." </p><p></p><p>4 is there: "People with magical power seething in their veins soon discover that the power doesn't like to stay quiet."</p><p></p><p>5 is there: "Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do."</p><p></p><p></p><p>"Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives."</p><p></p><p></p><p>It sounds like you want a spellcaster generic enough to do whatever you want and adopt whatever flavor you want for it (and for it to be called "sorcerer"). </p><p></p><p>I think what we got was better than that, specifically because it isn't that, because that generic spellcaster is all sorts of bland.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6909546, member: 2067"] It isn't, and I think this version of the sorcerer is [B]better[/B] for that. It has a narrative place and it states it loudly and this makes it stand out in a crowded field of character options, in a way that makes it appealingly different from anything else. It's not Generic. It shouldn't be. It's interesting, instead. Even the fighter probably shouldn't be generic, and being generic is an apparent design goal for the 5e fighter. I don't want a meaningless set of mechanics that you could use to build whatever character you dreamed of, I want a [B]role to play[/B]. Yeah, we could use a half-dozen more origins, the same thing could be said about most classes, that's not a big deal, it's not a ding against what exists now. What exists now, IMO, is [I]better[/I] than what we had in 3e, and one of the reasons it's better is because it's not just a copypaste of the wizard with a different spellcasting mechanic. It is very much its own thing. That's probably at least in part because there is nothing about using a spear that says [B]magic is in my soul and is in my essence[/B]. Using a broader selection of weapons doesn't support the narrative archetype. Nah, that'd be one of those annoying choices between being effective and being flavorful. While I'd like to wild surge more often, the fact that it doesn't consume anything from me to do it is a big plus. All of these are elements of the 5e sorcerer. 1 is there: "Magic is part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped." 2 is there: "...the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?" Including two subclasses further reinforces that dragon blood is just a possibility. 3 is there: "Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin." 4 is there: "People with magical power seething in their veins soon discover that the power doesn't like to stay quiet." 5 is there: "Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do." "Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives." It sounds like you want a spellcaster generic enough to do whatever you want and adopt whatever flavor you want for it (and for it to be called "sorcerer"). I think what we got was better than that, specifically because it isn't that, because that generic spellcaster is all sorts of bland. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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