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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="I'm A Banana" data-source="post: 6909622" data-attributes="member: 2067"><p>Not only is it interesting, I think it's generally better design. For one, broad, generic classes don't give anyone a good reason to play them over any of the other dozen classes that D&D has. </p><p></p><p></p><p></p><p></p><p>First, I think it's important to note that the 5e sorcerer isn't about bloodlines, it's about <strong>magical origins</strong>. That's a big target. Bloodline is one kind of magical origin, but it, explicitly, is not the only kind. Parentage might matter less than a fluke of fate.</p><p></p><p>Second, "...your magic could be a fluke of your birth, with no apparent cause or reason." That's from the Wild Magic description, so if you're looking for Official Support, that's the option.</p><p></p><p>But I think any of the origins could be mysterious. The <em>most</em> mysterious would probably be Wild Magic, since there's no rhyme or reason to the vagaries of wild magic. You're just born with weird powers over magic and sometimes your skin turns blue when you use a spell, you don't know how or why and maybe you don't even really care, since, hey, now you can open doors from 30 feet away. But the dragonblood could be mysterious - though obviously draconic, the reason you're expressing dragon magic may not be well understood. Are you descended from dragons? Did an ancestor form a pact with one? Are you really a dragon in human skin with amnesia? Why does that help you turn invisible? Storm could be msyterious - though obviously <em>stormy</em>, the reason you're expressing storm sorcery may not be well understood. Did you get hit with lightning when you were a kid? Did a druid put a curse on you?</p><p></p><p></p><p></p><p>I think many of those abilities are kind of bad ideas out of the gate, but I could see a few of those as Metamagic abilities or subclass abilities, sure. There's plenty of room for an "Arcane Gift" origin that is themed around magic about magic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6909622, member: 2067"] Not only is it interesting, I think it's generally better design. For one, broad, generic classes don't give anyone a good reason to play them over any of the other dozen classes that D&D has. First, I think it's important to note that the 5e sorcerer isn't about bloodlines, it's about [B]magical origins[/B]. That's a big target. Bloodline is one kind of magical origin, but it, explicitly, is not the only kind. Parentage might matter less than a fluke of fate. Second, "...your magic could be a fluke of your birth, with no apparent cause or reason." That's from the Wild Magic description, so if you're looking for Official Support, that's the option. But I think any of the origins could be mysterious. The [I]most[/I] mysterious would probably be Wild Magic, since there's no rhyme or reason to the vagaries of wild magic. You're just born with weird powers over magic and sometimes your skin turns blue when you use a spell, you don't know how or why and maybe you don't even really care, since, hey, now you can open doors from 30 feet away. But the dragonblood could be mysterious - though obviously draconic, the reason you're expressing dragon magic may not be well understood. Are you descended from dragons? Did an ancestor form a pact with one? Are you really a dragon in human skin with amnesia? Why does that help you turn invisible? Storm could be msyterious - though obviously [I]stormy[/I], the reason you're expressing storm sorcery may not be well understood. Did you get hit with lightning when you were a kid? Did a druid put a curse on you? I think many of those abilities are kind of bad ideas out of the gate, but I could see a few of those as Metamagic abilities or subclass abilities, sure. There's plenty of room for an "Arcane Gift" origin that is themed around magic about magic. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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