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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6909951" data-attributes="member: 6787650"><p>Maybe... but if you do, the spells don't actually work.</p><p></p><p>I suppose a DM could whip up a sorcerer archetype ("Instinctual"?) that gets "zero components needed for sorcerer spells" as its first-level benefit in the place of wild magic. Possibly with a chance of failure, though I don't think that's really necessary. 6th level benefit could be "can convert HP to sorcery points on a 1:1 basis; your HP maximum is reduced by the same amount; HP max heals by +CHA modifier points (minimum 1 point) per long rest." 14th level benefit could be "you can absorb hostile magic. When a spell is cast that targets only you, you can use your reaction to absorb the spell, nullifying its effects and giving you as many sorcery points as the spell's level. If this would take you above your sorcery point maximum, lose the extra points and suffer the effects of a Feeblemind spell, DC 10 + (level of the absorbed spell)."</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6909951, member: 6787650"] Maybe... but if you do, the spells don't actually work. I suppose a DM could whip up a sorcerer archetype ("Instinctual"?) that gets "zero components needed for sorcerer spells" as its first-level benefit in the place of wild magic. Possibly with a chance of failure, though I don't think that's really necessary. 6th level benefit could be "can convert HP to sorcery points on a 1:1 basis; your HP maximum is reduced by the same amount; HP max heals by +CHA modifier points (minimum 1 point) per long rest." 14th level benefit could be "you can absorb hostile magic. When a spell is cast that targets only you, you can use your reaction to absorb the spell, nullifying its effects and giving you as many sorcery points as the spell's level. If this would take you above your sorcery point maximum, lose the extra points and suffer the effects of a Feeblemind spell, DC 10 + (level of the absorbed spell)." [/QUOTE]
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Community
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*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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