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General Tabletop Discussion
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6910315" data-attributes="member: 996"><p>And MoonSong's and play experiences as a sorcerer just illustrate that you two have different tastes. And, perhaps, that yours fit comfortably under 5e's 'big tent,' and hers, it seems, may still be out in the rain, for now.</p><p></p><p>There are synergies, too. You can take the toolbox and create simple-to-choose package deals - either as a DM or a designer - that evoke a setting or campaign or society or theme that your'e going for, or for other purposes, just for one instance.</p><p></p><p>5e seems to manage that risk easily enough with the fighter. You have the relatively choice-free Champion, and the more complex Battlemaster & EK. (Besides, any caster, whether it's fluff is locked-in or flexible, may be a bit much for a newbie, anyway, among spell lists, spells known (and prepared) and slot management, but the PH is full of 'em - 15 complex neo-Vancian prepped caster sub-classes among them.)</p><p></p><p>That really sounds like saying the preference is wrong, albeit, based on a conscious appeal to popularity. </p><p></p><p>I also don't see how both can't be readily accommodated, even within a class, given the design rubric of sub-classes to work with. Simple sub class, complex sub-class, concept-first sub-class, customize-to-concept sub-class. </p><p></p><p>It's not like 4e, where the fluff was segregated to one part of a power block and in italics and didn't impact the function of the power. </p><p></p><p>You can hope the DM will change, ignore, or or manufacture rules for you, of course. Probably with more conviction when dealing with a 5e Empowered DM than most other editions. It doesn't actually invalidate any issues you may have - in fact, expressing those issues is probably going to be part of working towards that - and the more they're dismissed and attacked, the harder that work is going to be...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6910315, member: 996"] And MoonSong's and play experiences as a sorcerer just illustrate that you two have different tastes. And, perhaps, that yours fit comfortably under 5e's 'big tent,' and hers, it seems, may still be out in the rain, for now. There are synergies, too. You can take the toolbox and create simple-to-choose package deals - either as a DM or a designer - that evoke a setting or campaign or society or theme that your'e going for, or for other purposes, just for one instance. 5e seems to manage that risk easily enough with the fighter. You have the relatively choice-free Champion, and the more complex Battlemaster & EK. (Besides, any caster, whether it's fluff is locked-in or flexible, may be a bit much for a newbie, anyway, among spell lists, spells known (and prepared) and slot management, but the PH is full of 'em - 15 complex neo-Vancian prepped caster sub-classes among them.) That really sounds like saying the preference is wrong, albeit, based on a conscious appeal to popularity. I also don't see how both can't be readily accommodated, even within a class, given the design rubric of sub-classes to work with. Simple sub class, complex sub-class, concept-first sub-class, customize-to-concept sub-class. It's not like 4e, where the fluff was segregated to one part of a power block and in italics and didn't impact the function of the power. You can hope the DM will change, ignore, or or manufacture rules for you, of course. Probably with more conviction when dealing with a 5e Empowered DM than most other editions. It doesn't actually invalidate any issues you may have - in fact, expressing those issues is probably going to be part of working towards that - and the more they're dismissed and attacked, the harder that work is going to be... [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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