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General Tabletop Discussion
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6911149" data-attributes="member: 6704184"><p>nah. I never even looked at the sorc in previous editions, after an initial determination that the mechanics were what I wanted when I had a concept that seemed like it would fit. I'd have to do research to even tell you how they worked in 3.5 or 4e, because I never actually played one. </p><p>i think in 4e they were ranged strikers, right? "Blasters", IIRC. </p><p></p><p>And again, the 5e sorcerer conceptually interests me, but mechanically just doesn't feel right. And part of it is that for me, it's easier to play that fluff as a warlock. </p><p></p><p>But the wizard sure as taxes isn't going to work as a reflavored sorcerer, or warlock, or any other caster, for me. The wizard mechanics tell a story, just as the warlock mechanics do, and they aren't swappable, IMO. </p><p></p><p>The sorcerer should, IMO, be very flexible, but lack the complex options of a wizard. Probably little to no summoning, lots of direct effects, etc. stuff like mage hand makes sense for sorcerers, as do other "move things around" spells, and all the controlling elements spells and the like. </p><p>But also counterspell, and the ability to copy magical effects they see, and even spend time to learn to duplicate them, because they can see and feel the actual flow of energies that the wizard controls and directs by way of ritual break dancing, chalk drawing, and chanting" Azerath Metrion Zinthos!". </p><p></p><p>Wizard casts fireball.</p><p> </p><p>sorcerer watches, and goes, "oh! Ok, so the bat poop and coffee grounds opens up a little air funnel thingy to the fire place, and the weird chanting encases it in air, while that fantastic little jig directs the whole thing into the right angles and stuff, and the air gets eaten by the fire as it shoots out, and the fire gets bigger and bigger because it's eating more air. Cool!" </p><p></p><p>Wizard: "Um...yeah. That...what?" </p><p></p><p>Later</p><p>Sorcerer: concentrating and talking to herself, "Ok, open the funnel, just like any other fire magic..oh hey it really is easier with the bat poop! Gross but cool! Ow! Sorry! " </p><p></p><p>Cleric: "maybe practice that over by the river, not by my tent? </p><p></p><p>Later, again.</p><p></p><p>Bard, drunk: Hey can you fireball yet? Shoot that big rock! </p><p></p><p>Sorcerer: "Yep! I got that thing down!" Under her breath, "kinda" " ok, create the hollow air ball prison for the fire, then open the fire thingy...METATRON XYLAPHONE!" Shoots fireball at the big rock. </p><p></p><p>Wizard: that's not...but...what the ass!? </p><p></p><p>Ok, it's possible my favorite natural caster type characters are mostly self taught teenagers. :shrug: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6911149, member: 6704184"] nah. I never even looked at the sorc in previous editions, after an initial determination that the mechanics were what I wanted when I had a concept that seemed like it would fit. I'd have to do research to even tell you how they worked in 3.5 or 4e, because I never actually played one. i think in 4e they were ranged strikers, right? "Blasters", IIRC. And again, the 5e sorcerer conceptually interests me, but mechanically just doesn't feel right. And part of it is that for me, it's easier to play that fluff as a warlock. But the wizard sure as taxes isn't going to work as a reflavored sorcerer, or warlock, or any other caster, for me. The wizard mechanics tell a story, just as the warlock mechanics do, and they aren't swappable, IMO. The sorcerer should, IMO, be very flexible, but lack the complex options of a wizard. Probably little to no summoning, lots of direct effects, etc. stuff like mage hand makes sense for sorcerers, as do other "move things around" spells, and all the controlling elements spells and the like. But also counterspell, and the ability to copy magical effects they see, and even spend time to learn to duplicate them, because they can see and feel the actual flow of energies that the wizard controls and directs by way of ritual break dancing, chalk drawing, and chanting" Azerath Metrion Zinthos!". Wizard casts fireball. sorcerer watches, and goes, "oh! Ok, so the bat poop and coffee grounds opens up a little air funnel thingy to the fire place, and the weird chanting encases it in air, while that fantastic little jig directs the whole thing into the right angles and stuff, and the air gets eaten by the fire as it shoots out, and the fire gets bigger and bigger because it's eating more air. Cool!" Wizard: "Um...yeah. That...what?" Later Sorcerer: concentrating and talking to herself, "Ok, open the funnel, just like any other fire magic..oh hey it really is easier with the bat poop! Gross but cool! Ow! Sorry! " Cleric: "maybe practice that over by the river, not by my tent? Later, again. Bard, drunk: Hey can you fireball yet? Shoot that big rock! Sorcerer: "Yep! I got that thing down!" Under her breath, "kinda" " ok, create the hollow air ball prison for the fire, then open the fire thingy...METATRON XYLAPHONE!" Shoots fireball at the big rock. Wizard: that's not...but...what the ass!? Ok, it's possible my favorite natural caster type characters are mostly self taught teenagers. :shrug: :cool: [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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