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General Tabletop Discussion
*Dungeons & Dragons
Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="Tony Vargas" data-source="post: 6911188" data-attributes="member: 996"><p>You could almost have created a new 'blaster' role for just them: They were strikers with many ranged and close powers (and some area or ranged multi-target), that thus could do some minion-sweeping/area-interdiction like a controller. Then there were the Elemental Sorcerers, the one and only daililess E-style arcane sub-class. OK, then there were the weird dagger-channeling charging sorcerers, because system-mastery, and 4e had a charge fetish the way 3e had a spike fetish.</p><p></p><p>Really, any non-prepped caster lacks the complexity of a wizard (or Cleric or Druid).</p><p></p><p></p><p>And if you did, you could presumably play a dragonborn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Except it's connection to magic is quite explicitly through a pact with a patron, rather than innate.</p><p></p><p>The game has elves. Plenty of 'em. :|</p><p></p><p>But, hypothetically, compare either of those (just asking for elves to be available, if with polar extremes of politeness) with:</p><p></p><p>"Gnomes are close enough, in fact, they're better elves than elves ever were." or "Most fans are sick of elves, bringing back exactly the elves you want would do more harm to the game then good."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6911188, member: 996"] You could almost have created a new 'blaster' role for just them: They were strikers with many ranged and close powers (and some area or ranged multi-target), that thus could do some minion-sweeping/area-interdiction like a controller. Then there were the Elemental Sorcerers, the one and only daililess E-style arcane sub-class. OK, then there were the weird dagger-channeling charging sorcerers, because system-mastery, and 4e had a charge fetish the way 3e had a spike fetish. Really, any non-prepped caster lacks the complexity of a wizard (or Cleric or Druid). And if you did, you could presumably play a dragonborn. ;) Except it's connection to magic is quite explicitly through a pact with a patron, rather than innate. The game has elves. Plenty of 'em. :| But, hypothetically, compare either of those (just asking for elves to be available, if with polar extremes of politeness) with: "Gnomes are close enough, in fact, they're better elves than elves ever were." or "Most fans are sick of elves, bringing back exactly the elves you want would do more harm to the game then good." [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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