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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6911216" data-attributes="member: 6801700"><p>I suppose I'm of the mind that these two things need not be mutually exclusive. If draconic blood/heritage/power is what gave you the innate connection to magic that you have, then everything about the Draconic Origin makes sense to me, while still making sense within the Sorcerer narrative as a whole. </p><p></p><p>What seems to be sticking out to me the most is a lack of a "generic" Sorcerous Origin. Wild Magic attempted this, but it's mechanics are too.. "finicky" is the best word I can conjure. People are very reasonably uncomfortable with the key, major aspects of the class (Wild Surge). I think people would've been much happier with more Origin options. Having a generic "Arcana Bloodline", in conjunction with Draconic and Wild Magic (and I still think Shadow should've been an original option), would seemingly alleviate some of the flavor issues/lack of choice with the Sorcerer class as a whole. Subclasses are a big deal. Having a more freeform, generic subclass to more freely "make one's own" would probably help a lot. Just my thoughts.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6911216, member: 6801700"] I suppose I'm of the mind that these two things need not be mutually exclusive. If draconic blood/heritage/power is what gave you the innate connection to magic that you have, then everything about the Draconic Origin makes sense to me, while still making sense within the Sorcerer narrative as a whole. What seems to be sticking out to me the most is a lack of a "generic" Sorcerous Origin. Wild Magic attempted this, but it's mechanics are too.. "finicky" is the best word I can conjure. People are very reasonably uncomfortable with the key, major aspects of the class (Wild Surge). I think people would've been much happier with more Origin options. Having a generic "Arcana Bloodline", in conjunction with Draconic and Wild Magic (and I still think Shadow should've been an original option), would seemingly alleviate some of the flavor issues/lack of choice with the Sorcerer class as a whole. Subclasses are a big deal. Having a more freeform, generic subclass to more freely "make one's own" would probably help a lot. Just my thoughts. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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