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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6911245" data-attributes="member: 6704184"><p>I remember reading about charging sorcs on the forums. 4e is crazy in just...the <em>best</em> ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Agreed on the prepped thing, but why can't sorcerers just have a smaller total list, but cast any spell on that list of a level they can cast, no prep, no spells known. Every sorcerer knows every sorcerer spell, and can learn new ones through observation. :shrug: feels more like an inately magical caster, to me. </p><p>More the spell point idea I posited early in the thread, with modifiable cantrips, etc</p><p></p><p>i love dragonborn! Their the only race I'd play as a sorcerer, because then I'd get wings and stuff. </p><p></p><p>Warlocks: near as I can tell, the patron is entirely flavor text. Nothing is reinforced mechanically. In my groups, changing flavor text isn't even something you need DM permission for. Ever. Changing mechanics, though, is DM/group decision authority only. Even stuff like casting stat. You can't be a wizard that casts with CHA, unless the DM decides it's ok, and no objections are raised. </p><p>So, like i said, the warlock <em>mechanics</em> do the sorcerer better, for me, than the sorcerer. </p><p> [MENTION=6801700]UnadvisedGoose445[/MENTION] there are mechanical bits that reinforce becoming a draconic person built into the draconic sorcerer. I'd be fine with invocation style <em>options</em> that let you grow armored scales, or whatever, but IMO it shouldn't be built into the class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6911245, member: 6704184"] I remember reading about charging sorcs on the forums. 4e is crazy in just...the [I]best[/I] ways. :D Agreed on the prepped thing, but why can't sorcerers just have a smaller total list, but cast any spell on that list of a level they can cast, no prep, no spells known. Every sorcerer knows every sorcerer spell, and can learn new ones through observation. :shrug: feels more like an inately magical caster, to me. More the spell point idea I posited early in the thread, with modifiable cantrips, etc i love dragonborn! Their the only race I'd play as a sorcerer, because then I'd get wings and stuff. Warlocks: near as I can tell, the patron is entirely flavor text. Nothing is reinforced mechanically. In my groups, changing flavor text isn't even something you need DM permission for. Ever. Changing mechanics, though, is DM/group decision authority only. Even stuff like casting stat. You can't be a wizard that casts with CHA, unless the DM decides it's ok, and no objections are raised. So, like i said, the warlock [I]mechanics[/I] do the sorcerer better, for me, than the sorcerer. [MENTION=6801700]UnadvisedGoose445[/MENTION] there are mechanical bits that reinforce becoming a draconic person built into the draconic sorcerer. I'd be fine with invocation style [I]options[/I] that let you grow armored scales, or whatever, but IMO it shouldn't be built into the class. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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