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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="SkidAce" data-source="post: 6911426" data-attributes="member: 7706"><p>Sorcerous Origin</p><p></p><p>Arcane Bloodline</p><p></p><p>At first level choose a school of magic, this will affect later abilities. You can also add any spell of that school to your list of available spells to be known.</p><p>You can speak, read, and write an arcane language of your choice, suitable to the campaign, or choose one of the elemental languages.</p><p>When dealing with magical lore and items, your prof bonus is doubled if it would apply.</p><p></p><p>Magic Resilience</p><p>As magic flows through your body, it causes the arcane traits of your ancestors to emerge. At 1st level, you gain 1 temp hit point per level after a long rest. Additionally, your body is protected by a magical field similar to mage armor. When you aren't wearing armor, your AC equals 11 + your Int modifier.</p><p></p><p>Arcane Affinity</p><p>At sixth level you gain the second level ability from the arcane tradition of the school you chose as your specialty.</p><p></p><p>Arcane Aura</p><p>At 14th level, you gain an aura of flight, gaining a flying speed equal to your current speed. You can create this aura as a bonus action on your turn, and it lasts until you dismiss it as bonus action on your turn.</p><p></p><p>Arcane Presence</p><p>As Draconic Presence.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 6911426, member: 7706"] Sorcerous Origin Arcane Bloodline At first level choose a school of magic, this will affect later abilities. You can also add any spell of that school to your list of available spells to be known. You can speak, read, and write an arcane language of your choice, suitable to the campaign, or choose one of the elemental languages. When dealing with magical lore and items, your prof bonus is doubled if it would apply. Magic Resilience As magic flows through your body, it causes the arcane traits of your ancestors to emerge. At 1st level, you gain 1 temp hit point per level after a long rest. Additionally, your body is protected by a magical field similar to mage armor. When you aren't wearing armor, your AC equals 11 + your Int modifier. Arcane Affinity At sixth level you gain the second level ability from the arcane tradition of the school you chose as your specialty. Arcane Aura At 14th level, you gain an aura of flight, gaining a flying speed equal to your current speed. You can create this aura as a bonus action on your turn, and it lasts until you dismiss it as bonus action on your turn. Arcane Presence As Draconic Presence. [/QUOTE]
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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