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Is the math off?
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<blockquote data-quote="DEFCON 1" data-source="post: 4994746" data-attributes="member: 7006"><p>Well the math can't be "fixed"... at least not in the way that the folks who have gotten very upset with the inclusion of the Expertise feats seem to want. Because "fixing" the math would mean having to reprint the entire Player's Handbook. The math is underneath the entire game... it's not something you can just change a line or two in errata and voila, it's all "fixed". Heck, I bet 95% of current D&D players don't even realize how the "math" works, let alone how it's "off". I know I would never in a million years ever have thought to add up all my bonuses for a 30th level character and compare it to the "build a monster" section of the DMG to see how they lined up, until I read all about it in some of the vitriolic rants here on ENWorld.</p><p></p><p>What I find ironic though, is that knowing the reality that you can't "fix" the math without a full reprint of the Player's Handbooks with additional plusses inserted into various character generation sections to balance things out... apparently most of the folks upset at the "math" would rather have had the problem just be ignored by WotC instead of getting the "fix" they were given... i.e. the Expertise feat. It amuses me that some people are so beholden to the rules that they'd rather a rule they don't like <em>just not exist</em>, rather than just not use said rule (or just houserule it). By putting in the Expertise feat, WotC is "admitting there's a problem"... and not "actually fixing it"... but rather "just patching it poorly" by making players spend a feat for it. Now they can't play the game "as-is"... they have to change it or play it differently than how the rules say.</p><p></p><p>To be honest... I think WotC made the right call. Because the so-called math problem is not something that most players will ever realize exists, let alone care enough to see fixed. And those same players will never look upon the Expertise feats as feats they are "required" to have, because the idea of a so-called "feat tax" is not something they'll ever even think of. They'll choose those feats the same way they choose any other ones... is it cool? Will it be fun to have? Etc. etc.</p><p></p><p>As much as it bothers many of the more advanced players here on ENWorld... WotC doesn't tailor the game to us... they are concerned about the player base as a whole and their own costs and measures. So why rip apart and have to reprint all of their books because of this supposed problem with the math (which pretty much disappears once you add in Combat Advantage each round anyway) just to satisfy those select few that are up in arms about it? Drop in a few feats... make them available for players who want to use them... and let the players ignore or houserule those feats who don't. Bottom line is... there's just no pleasing some people.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4994746, member: 7006"] Well the math can't be "fixed"... at least not in the way that the folks who have gotten very upset with the inclusion of the Expertise feats seem to want. Because "fixing" the math would mean having to reprint the entire Player's Handbook. The math is underneath the entire game... it's not something you can just change a line or two in errata and voila, it's all "fixed". Heck, I bet 95% of current D&D players don't even realize how the "math" works, let alone how it's "off". I know I would never in a million years ever have thought to add up all my bonuses for a 30th level character and compare it to the "build a monster" section of the DMG to see how they lined up, until I read all about it in some of the vitriolic rants here on ENWorld. What I find ironic though, is that knowing the reality that you can't "fix" the math without a full reprint of the Player's Handbooks with additional plusses inserted into various character generation sections to balance things out... apparently most of the folks upset at the "math" would rather have had the problem just be ignored by WotC instead of getting the "fix" they were given... i.e. the Expertise feat. It amuses me that some people are so beholden to the rules that they'd rather a rule they don't like [I]just not exist[/I], rather than just not use said rule (or just houserule it). By putting in the Expertise feat, WotC is "admitting there's a problem"... and not "actually fixing it"... but rather "just patching it poorly" by making players spend a feat for it. Now they can't play the game "as-is"... they have to change it or play it differently than how the rules say. To be honest... I think WotC made the right call. Because the so-called math problem is not something that most players will ever realize exists, let alone care enough to see fixed. And those same players will never look upon the Expertise feats as feats they are "required" to have, because the idea of a so-called "feat tax" is not something they'll ever even think of. They'll choose those feats the same way they choose any other ones... is it cool? Will it be fun to have? Etc. etc. As much as it bothers many of the more advanced players here on ENWorld... WotC doesn't tailor the game to us... they are concerned about the player base as a whole and their own costs and measures. So why rip apart and have to reprint all of their books because of this supposed problem with the math (which pretty much disappears once you add in Combat Advantage each round anyway) just to satisfy those select few that are up in arms about it? Drop in a few feats... make them available for players who want to use them... and let the players ignore or houserule those feats who don't. Bottom line is... there's just no pleasing some people. [/QUOTE]
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