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Is the math off?
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<blockquote data-quote="Stalker0" data-source="post: 4996905" data-attributes="member: 5889"><p>I guess this is ultimately a question of what hit percentage is the sweet spot?</p><p></p><p>I know 70% is thrown around as a psychological feel good point for success. Apparently if human have around 70% chance to succeed it is the most fun. Less and its too hard, more and its too easy.</p><p></p><p>An interesting comparison to make is how 3e handled its high level math. In 3e, offense generally outweighed defense by a solid magin. Fighters didn't miss with their first attacks at high levels very often, spellcasters had high DCs. But at those levels you had the immunities that kept up.</p><p></p><p>I can't beat your DC, but I'm immune to death effects. You are going to hit me, but my DR 15/- will weaken your attack, etc. </p><p></p><p>So what is a better model? Being able to almost always succeed most of the time, except the times when you have no chance of succeeding, or having a decent chance of succeeding all the time?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4996905, member: 5889"] I guess this is ultimately a question of what hit percentage is the sweet spot? I know 70% is thrown around as a psychological feel good point for success. Apparently if human have around 70% chance to succeed it is the most fun. Less and its too hard, more and its too easy. An interesting comparison to make is how 3e handled its high level math. In 3e, offense generally outweighed defense by a solid magin. Fighters didn't miss with their first attacks at high levels very often, spellcasters had high DCs. But at those levels you had the immunities that kept up. I can't beat your DC, but I'm immune to death effects. You are going to hit me, but my DR 15/- will weaken your attack, etc. So what is a better model? Being able to almost always succeed most of the time, except the times when you have no chance of succeeding, or having a decent chance of succeeding all the time? [/QUOTE]
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