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<blockquote data-quote="Dausuul" data-source="post: 4999277" data-attributes="member: 58197"><p>No idea what power you're talking about here. The Astral Sea is a plane, not a power. There are some powers with "Astral" or "Astral Sea" in the name, but none of them grant attack bonuses that I can see.</p><p> </p><p>Edit: Ah, Astral Seal, right. Defense penalty comes to the same thing. But that a) means the cleric isn't doing any damage that round, b) can still miss on a low roll, and c) only grants... wait for it... <em>+2 to hit!</em> Which is, coincidentally, exactly the value I picked for the leader's across-the-board bonus.</p><p></p><p></p><p></p><p>Undoubtedly, but +stat to attacks for the whole party for the whole fight? The only power I can think of that does that is the warlord daily power Lead the Attack, which a) is a daily power and hence not available every combat, and b) requires a hit to work, and c) uses a secondary stat rather than the primary, albeit a secondary stat that's likely to be as high as the primary.</p><p></p><p>I'm not denying that a leader can be expected to generate a bonus to hit for the party as a whole. I just don't buy your claim that that bonus, averaged across each round against each monster for each player in all combats, is substantially better than +2. </p><p></p><p>Obviously, any value we plug in for that number is going to be an educated estimate. But your estimate looks insanely high to me, so I want to see what it's based on, if anything.</p><p></p><p></p><p></p><p>The point of monster level is to provide a measure of its threat to the PCs. If a 30th-level monster does not pose the same threat to a 30th-level party that a 1st-level monster does to a 1st-level party, then the measure is miscalibrated. You want epic-level fights to be more difficult? No problem, just use monsters at party level + 1 instead of party level (or party level + 5 instead of party level + 4, wherever your group operates).</p><p></p><p>And if you want monsters that can pose a major threat to even the highest-level party... that's why Orcus is 33rd level. Even at the level cap, he remains a tough customer.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4999277, member: 58197"] No idea what power you're talking about here. The Astral Sea is a plane, not a power. There are some powers with "Astral" or "Astral Sea" in the name, but none of them grant attack bonuses that I can see. Edit: Ah, Astral Seal, right. Defense penalty comes to the same thing. But that a) means the cleric isn't doing any damage that round, b) can still miss on a low roll, and c) only grants... wait for it... [I]+2 to hit![/I] Which is, coincidentally, exactly the value I picked for the leader's across-the-board bonus. Undoubtedly, but +stat to attacks for the whole party for the whole fight? The only power I can think of that does that is the warlord daily power Lead the Attack, which a) is a daily power and hence not available every combat, and b) requires a hit to work, and c) uses a secondary stat rather than the primary, albeit a secondary stat that's likely to be as high as the primary. I'm not denying that a leader can be expected to generate a bonus to hit for the party as a whole. I just don't buy your claim that that bonus, averaged across each round against each monster for each player in all combats, is substantially better than +2. Obviously, any value we plug in for that number is going to be an educated estimate. But your estimate looks insanely high to me, so I want to see what it's based on, if anything. The point of monster level is to provide a measure of its threat to the PCs. If a 30th-level monster does not pose the same threat to a 30th-level party that a 1st-level monster does to a 1st-level party, then the measure is miscalibrated. You want epic-level fights to be more difficult? No problem, just use monsters at party level + 1 instead of party level (or party level + 5 instead of party level + 4, wherever your group operates). And if you want monsters that can pose a major threat to even the highest-level party... that's why Orcus is 33rd level. Even at the level cap, he remains a tough customer. [/QUOTE]
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