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Is the math off?
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<blockquote data-quote="keterys" data-source="post: 4999891" data-attributes="member: 43019"><p>If you have 20 people who are +10, and you give 19 of them +3 (so they're now +13), the 20th guy who still has +10 is no longer the average. It's actually 12.85 </p><p></p><p></p><p></p><p>And if you take a feat, and you have a choice between, let's say, +1 damage per attack or +6 damage per attack, and 19 of 20 people take the +6, the 20th person is handicapping themselves by taking the +1. If you don't like the word, choose another one, but it remains the same in effect.</p><p></p><p>There might be many reasons for doing so, of course. I would never make a character who maximized save penalties and removes combatants like an orbizard. I tend to avoid that by just making other character types. There are few character types that can avoid making attack rolls, however.</p><p></p><p>My experience with epic characters actually suggests that a base 18 (16 plus racial) and expertise +3 will both appear on average, with the occasional base 20 or base 16, so a character who just has a base 16 and no expertise is actually 4 less than the average. Not enough to break anyone's game. Thankfully very few things outright break games as might be found in some other game systems I can think of. That doesn't necessarily make them right either.</p><p></p><p>So if you think that Expertise is bad and not necessary or good for the game - fantastic. I assume* you voted that the 'math is off' since the _new_ math includes Expertise.</p><p></p><p>* Not actually, no.</p><p></p><p>P.S. Is it just me or doesn't enworld put a red underline under words that are misspelled? It seems odd to have so many in one line, as if one weren't taking sufficient time to weigh and consider one's words or were excessively agitated.</p></blockquote><p></p>
[QUOTE="keterys, post: 4999891, member: 43019"] If you have 20 people who are +10, and you give 19 of them +3 (so they're now +13), the 20th guy who still has +10 is no longer the average. It's actually 12.85 And if you take a feat, and you have a choice between, let's say, +1 damage per attack or +6 damage per attack, and 19 of 20 people take the +6, the 20th person is handicapping themselves by taking the +1. If you don't like the word, choose another one, but it remains the same in effect. There might be many reasons for doing so, of course. I would never make a character who maximized save penalties and removes combatants like an orbizard. I tend to avoid that by just making other character types. There are few character types that can avoid making attack rolls, however. My experience with epic characters actually suggests that a base 18 (16 plus racial) and expertise +3 will both appear on average, with the occasional base 20 or base 16, so a character who just has a base 16 and no expertise is actually 4 less than the average. Not enough to break anyone's game. Thankfully very few things outright break games as might be found in some other game systems I can think of. That doesn't necessarily make them right either. So if you think that Expertise is bad and not necessary or good for the game - fantastic. I assume* you voted that the 'math is off' since the _new_ math includes Expertise. * Not actually, no. P.S. Is it just me or doesn't enworld put a red underline under words that are misspelled? It seems odd to have so many in one line, as if one weren't taking sufficient time to weigh and consider one's words or were excessively agitated. [/QUOTE]
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