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Is the minis game any good?
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<blockquote data-quote="Novem5er" data-source="post: 4183912" data-attributes="member: 57859"><p>I've played a few games with the new rules and I've really enjoyed them. The rules are very simple, but since every different creature has at least one ability or special attack, the games have a remarkable amount of strategy to them. For example:</p><p></p><p>Gnolls have a better attack if they are the highest level creature within 5 squares. (so surround your gnoll with lower level models)</p><p></p><p>Kobold Archers have +5 damage UNTIL they attacked the first time. (so keep them away enemies)</p><p></p><p>Dire Wolves can immobilize enemies and get addition damage against immobilized foes (get 2 dire wolves so one can immobilize on it's turn and the other can get additional damage)</p><p></p><p>If anyone's played the OLD miniatures game, gone are the horrible leadership rules. There's no more making morale/leadership checks. No more models running off the board. No more having to keep all your models within a radius of your leader, etc. You can get "champion" models, but they just give you an advantage rolling initiative and give you some special options you can use during the battle.</p><p></p><p>And the best thing is? From what I've seen and play tested, the miniature battle rules are VERY similar to 4e combat rules. It looks like 4e just has more options for the characters and monsters and damage is rounded to the nearest 5 (like it is in the minis game).</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4183912, member: 57859"] I've played a few games with the new rules and I've really enjoyed them. The rules are very simple, but since every different creature has at least one ability or special attack, the games have a remarkable amount of strategy to them. For example: Gnolls have a better attack if they are the highest level creature within 5 squares. (so surround your gnoll with lower level models) Kobold Archers have +5 damage UNTIL they attacked the first time. (so keep them away enemies) Dire Wolves can immobilize enemies and get addition damage against immobilized foes (get 2 dire wolves so one can immobilize on it's turn and the other can get additional damage) If anyone's played the OLD miniatures game, gone are the horrible leadership rules. There's no more making morale/leadership checks. No more models running off the board. No more having to keep all your models within a radius of your leader, etc. You can get "champion" models, but they just give you an advantage rolling initiative and give you some special options you can use during the battle. And the best thing is? From what I've seen and play tested, the miniature battle rules are VERY similar to 4e combat rules. It looks like 4e just has more options for the characters and monsters and damage is rounded to the nearest 5 (like it is in the minis game). [/QUOTE]
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Is the minis game any good?
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