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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Monk of the Long Death overpowered?
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<blockquote data-quote="kbrakke" data-source="post: 6903917" data-attributes="member: 6781797"><p>With high rolled stats and a magic item you are going perform well in combat. The early levels are also where the monk shines damage-wise because they get 2/3/4 attacks before most other classes. (Technically a dual wielding fighter gets two attacks at the same time and at level 5 they both have the same three attack structure [And potentially with a higher die if they took the feat]). But once you hit level five there aren't more significant damage boosting abilities in the future. A great weapon fighter or a dueling fighter will start doing better at level 11 with three attacks and action surge. Paladins will continue to get a much better nova potential as they get bigger spell slots. 16 Con is also a very good roll, putting you on par hpwise with a fighter with 14 con which is where most of my point buy characters land.</p><p>As a DM the only thing about your character that make it difficult for me to challenge is the unusually high AC for your level, and a slightly higher than average wisdom save. 19 AC is a huge amount for even mid CR creatures which will have something around +6 to +8 to hit. The damage you can do isn't particularly worrying from my point of view as a DM, I would just make sure to figure out ways to make sure other characters have a chance to shine.</p><p></p><p>But enjoy it, the monk usually transitions from a mobile damage dealer, ideally suited to get to back line caster types, to a very strong control role. Stunning enemies threatening your squishier characters. Since you can max your WIS, and thus your save DC, by level 8 you are going to be a huge asset to your team for a very long time. Consider getting mobile to allow you to really make the battlefield your playground, running through everything and stunning that looks remotely dangerous.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6903917, member: 6781797"] With high rolled stats and a magic item you are going perform well in combat. The early levels are also where the monk shines damage-wise because they get 2/3/4 attacks before most other classes. (Technically a dual wielding fighter gets two attacks at the same time and at level 5 they both have the same three attack structure [And potentially with a higher die if they took the feat]). But once you hit level five there aren't more significant damage boosting abilities in the future. A great weapon fighter or a dueling fighter will start doing better at level 11 with three attacks and action surge. Paladins will continue to get a much better nova potential as they get bigger spell slots. 16 Con is also a very good roll, putting you on par hpwise with a fighter with 14 con which is where most of my point buy characters land. As a DM the only thing about your character that make it difficult for me to challenge is the unusually high AC for your level, and a slightly higher than average wisdom save. 19 AC is a huge amount for even mid CR creatures which will have something around +6 to +8 to hit. The damage you can do isn't particularly worrying from my point of view as a DM, I would just make sure to figure out ways to make sure other characters have a chance to shine. But enjoy it, the monk usually transitions from a mobile damage dealer, ideally suited to get to back line caster types, to a very strong control role. Stunning enemies threatening your squishier characters. Since you can max your WIS, and thus your save DC, by level 8 you are going to be a huge asset to your team for a very long time. Consider getting mobile to allow you to really make the battlefield your playground, running through everything and stunning that looks remotely dangerous. [/QUOTE]
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Community
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Is the Monk of the Long Death overpowered?
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