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Is the Mystic (from the Dragonlance Campaign Setting) too weak?
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<blockquote data-quote="wingsandsword" data-source="post: 3087533" data-attributes="member: 14159"><p>It is a setting specific class, when you start putting your own setting-specific restrictions on it, like requiring their domains be selected from those of their patron deities (since not all settings require casters to have a patron deity, by the core RAW patron deities are not required), it becomes an issue, especially since the setting-specific requirements you are putting on them conflict with the setting the class was actually designed to be a part of. The Mystic is pretty easy to export from Dragonlance, but it isn't inherently a generic non-setting-specific class.</p><p></p><p></p><p></p><p>So actually, most divine spellcasters in Dragonlance do have to have a patron deity. The whole point of the Mystic class in regards to the Dragonlance setting is that they are the former clerics who learned how to access divine magic without the gods when they were left without the gods after the imprisonment of Chaos. </p><p>Thus, in this setting, if you are a divine caster who gets their magic from a deity, you're a Cleric, or Druid, or Ranger (and Paladins normally aren't allowed, but a sidebar also mentions if allowed they exist solely as champions of good deities), if not, you're a Mystic.</p><p></p><p>Thus, requiring them to select bonus domains from a list specific to a deity makes no sense in regards to the class.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3087533, member: 14159"] It is a setting specific class, when you start putting your own setting-specific restrictions on it, like requiring their domains be selected from those of their patron deities (since not all settings require casters to have a patron deity, by the core RAW patron deities are not required), it becomes an issue, especially since the setting-specific requirements you are putting on them conflict with the setting the class was actually designed to be a part of. The Mystic is pretty easy to export from Dragonlance, but it isn't inherently a generic non-setting-specific class. So actually, most divine spellcasters in Dragonlance do have to have a patron deity. The whole point of the Mystic class in regards to the Dragonlance setting is that they are the former clerics who learned how to access divine magic without the gods when they were left without the gods after the imprisonment of Chaos. Thus, in this setting, if you are a divine caster who gets their magic from a deity, you're a Cleric, or Druid, or Ranger (and Paladins normally aren't allowed, but a sidebar also mentions if allowed they exist solely as champions of good deities), if not, you're a Mystic. Thus, requiring them to select bonus domains from a list specific to a deity makes no sense in regards to the class. [/QUOTE]
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Is the Mystic (from the Dragonlance Campaign Setting) too weak?
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