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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is the OD&D Rules Cyclopedia worth it?
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<blockquote data-quote="Herobizkit" data-source="post: 5136010" data-attributes="member: 36150"><p>The Rules Cyclopedia is a fantastic DM resource for DM's who have players with ambitions beyond "kill things and take their stuff".</p><p></p><p>For a 6-year old, rolling dice and explaining what his character does should be fun enough. No sense in making things too complicated.</p><p></p><p>Of course, with all the silly charts etc, I'd consider running a "rules-simple" version of d20, perhaps something like True20.</p><p></p><p>One rule I enjoyed in particular relates to character stats. Instead of having the usual spread of 3-18, just describe the ability scores by way of their bonus. Starting "points" would be anywhere you feel comfortable, though the suggested amount is 6. So, for example, a fighter type might have a +3 Str and +3 Con while a caster might have +4 Int and +2 Wis.</p><p></p><p>You might also consider the basic core classes from the Unearthed Arcana: Warrioe, Expert, and Adept. Keeps it real simple from the kid's standpoint.</p><p></p><p>Heck, I'd even tell you to go and buy the Blue Rose gaming supplement. It's the precursor to True20 and is designed specifically for "romantic fantasy", ie story-focused, rules-light, day to day struggles of people is more important than the struggle of Good vs Evil.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5136010, member: 36150"] The Rules Cyclopedia is a fantastic DM resource for DM's who have players with ambitions beyond "kill things and take their stuff". For a 6-year old, rolling dice and explaining what his character does should be fun enough. No sense in making things too complicated. Of course, with all the silly charts etc, I'd consider running a "rules-simple" version of d20, perhaps something like True20. One rule I enjoyed in particular relates to character stats. Instead of having the usual spread of 3-18, just describe the ability scores by way of their bonus. Starting "points" would be anywhere you feel comfortable, though the suggested amount is 6. So, for example, a fighter type might have a +3 Str and +3 Con while a caster might have +4 Int and +2 Wis. You might also consider the basic core classes from the Unearthed Arcana: Warrioe, Expert, and Adept. Keeps it real simple from the kid's standpoint. Heck, I'd even tell you to go and buy the Blue Rose gaming supplement. It's the precursor to True20 and is designed specifically for "romantic fantasy", ie story-focused, rules-light, day to day struggles of people is more important than the struggle of Good vs Evil. [/QUOTE]
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Is the OD&D Rules Cyclopedia worth it?
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