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Is the "official D&D product" really that big a deal?
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<blockquote data-quote="Shade" data-source="post: 3583654" data-attributes="member: 287"><p>I've bought probably 90-95% WotC, 5-10% other.</p><p></p><p>My reasons are thus:</p><p></p><p>1.) I really, really like alot of the D&D IP. Only WotC can provide me with material on a large portion of the Great Wheel, many of my favorite monsters, some of my favorite campaign settings, and so forth. </p><p></p><p>2.) While the third-party material is often excellent and groundbreaking, WotC ends up putting out their own version of the same material down the road. When both creep into the campaign, conflicts arise. I'm willing to spend alot of prep time DMing, but one area I dislike is trying to go through and allow this thing/disallow this other thing. Also, once something has crept into the game, it's hard to take it away from the players. For example, I thoroughly enjoyed the Books of Eldritch Might. But as the game evolved, spells like greater magical flow enhancement and mantle of egregious might have caused me colossal headaches. Sure, some of the WotC stuff doesn't play well with other WotC stuff, but overall there's a greater balance if it's all coming from the same source.</p><p></p><p>That's why most of my Third-Party books are monster books. It's very easy to use monsters from different sources, as they usually function independently of other mechanics, make only a brief appearance in the game, and if they do damage the campaign, it's alot easier to mend.</p></blockquote><p></p>
[QUOTE="Shade, post: 3583654, member: 287"] I've bought probably 90-95% WotC, 5-10% other. My reasons are thus: 1.) I really, really like alot of the D&D IP. Only WotC can provide me with material on a large portion of the Great Wheel, many of my favorite monsters, some of my favorite campaign settings, and so forth. 2.) While the third-party material is often excellent and groundbreaking, WotC ends up putting out their own version of the same material down the road. When both creep into the campaign, conflicts arise. I'm willing to spend alot of prep time DMing, but one area I dislike is trying to go through and allow this thing/disallow this other thing. Also, once something has crept into the game, it's hard to take it away from the players. For example, I thoroughly enjoyed the Books of Eldritch Might. But as the game evolved, spells like greater magical flow enhancement and mantle of egregious might have caused me colossal headaches. Sure, some of the WotC stuff doesn't play well with other WotC stuff, but overall there's a greater balance if it's all coming from the same source. That's why most of my Third-Party books are monster books. It's very easy to use monsters from different sources, as they usually function independently of other mechanics, make only a brief appearance in the game, and if they do damage the campaign, it's alot easier to mend. [/QUOTE]
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Is the "official D&D product" really that big a deal?
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