Is The Orc and The Pie a well-designed adventure module?

Is The Orc and The Pie a well-designed adventure module?

  • Yes

    Votes: 136 76.4%
  • No

    Votes: 32 18.0%
  • Other

    Votes: 10 5.6%

Quasqueton

First Post
Is the D&D3 adventure module The Orc and The Pie a well-designed adventure module?

orc_map.jpg


I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?

If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?

Quasqueton
 

log in or register to remove this ad


Absolutely! It takes an overused monster and presents it in a fresh and exciting way. (Who knew that orcs liked sweets?)
 

I can't believe you're asking this. :D

I'll say yes, because it serves its purpose exceptionally well.

True story: Rel ran an Orc game as a one-shot at gameday. The "heroes" of an orc tribe had to save their chief, and slay some adventurers. At the end of the adventure, he pulled out an honest-to-god apple pie from his gaming bag for everyone at the table to share, as the endgame treasure. :D

I shall always hold a fondness in my heart for Mugnutz the Blue.
 

I say no because not only does it not accommodate player choice, it doesn't even attempt to create the illusion of player choice (which is a far more important element). This is worse than a railroad -- it's a railway station with no tracks going off in any direction!

It would, however, make a great TV sitcom.
 

How to describe Orc and Pie....This is an adventure that causes the players to have existential questions...How did the orc get here, why does he hav a pie, who made the pie, can I have some pie...etc.

So I feel that this is a good thing as it makes the players look at things in a very different light, sort of like Adventures in Dungeonland did. So I would have to say....

Other
 





Remove ads

Top