Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Original D&D White Box reprint good for new players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 6437384" data-attributes="member: 32740"><p>As others have said the white box isn't at all written to teach the game in any way. However, once you have a grasp on how to approach D&D in general then it can be a very simple, fun, creative, and easy edition to run and play. Hang on to it. It might end up being the edition you prefer. Meanwhile, it's also good to see some of where the game came from and the different directions it's taken in different editions.</p><p></p><p>1E makes some attempt at actually teaching the game but there are issues with that. For one, far fewer people actually play the game the way 1E suggests that it is to be played. 1E is also much more rules-heavy and is certain to be daunting to learn it from the books alone. Some key parts of the 1E rules are NOT well-written, with very few people playing them exactly as written. Also, as mentioned the books are not well-organized (it was a set of rules that was assembled over several years and was a work in progress even as it was being published). Despite all that I still love 1E more than ANY other edition.</p><p></p><p></p><p>Until you actually settle on an edition to move forward with for a while you won't want to be heavily investing in adventures/modules. Fortunately there is SO MUCH FREE STUFF available that ought not be an issue. Just ask around and everyone will happily give recommendations. As a DM, however, you're almost sure to get an itch to start creating your own materials. In fact, I'd say that you're unlikely to be the best DM you can be unless you develop some skills along those lines and actually have a DESIRE to do so. An adventure module is not a script that must be adhered to. Players will go wildly off-track, often at unexpected points, and you'll want and need the skills to make things up as you go. But all that comes LATER, after you've established a better basic understanding of the game.</p><p></p><p></p><p>Minis are not required and can come to be a notable, ongoing expense to start acquiring a good collection. You can use all manner of free substitutes for sculpted minis though. From 3rd edition on the rules are written to be much more minis-friendly but the game of D&D grew out of miniatures wargaming. Although even the more recent editions can be played without minis it's a fun aspect of the game to embrace and always has been.</p><p></p><p></p><p>The fastest way to learn the game is to play it with a few people who already know how. Look around online and you should be able to find videos of people actually engaged in playing. Although they're a bit theatrical since it's being played in front of a large, live audience I'd recommend watching the Acquisitions Inc. sessions from PAX Prime and PAX East conventions. It's pretty close to how _I've_ always played and run D&D (just without the costumes and audience).</p><p></p><p>Worst case scenario - JUST DO IT. Get some people together and embrace the horror of possibly "not doing it right". If you have fun - you've done it right. Even if you don't have fun but you still want more punishment, well then just keep trying.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6437384, member: 32740"] As others have said the white box isn't at all written to teach the game in any way. However, once you have a grasp on how to approach D&D in general then it can be a very simple, fun, creative, and easy edition to run and play. Hang on to it. It might end up being the edition you prefer. Meanwhile, it's also good to see some of where the game came from and the different directions it's taken in different editions. 1E makes some attempt at actually teaching the game but there are issues with that. For one, far fewer people actually play the game the way 1E suggests that it is to be played. 1E is also much more rules-heavy and is certain to be daunting to learn it from the books alone. Some key parts of the 1E rules are NOT well-written, with very few people playing them exactly as written. Also, as mentioned the books are not well-organized (it was a set of rules that was assembled over several years and was a work in progress even as it was being published). Despite all that I still love 1E more than ANY other edition. Until you actually settle on an edition to move forward with for a while you won't want to be heavily investing in adventures/modules. Fortunately there is SO MUCH FREE STUFF available that ought not be an issue. Just ask around and everyone will happily give recommendations. As a DM, however, you're almost sure to get an itch to start creating your own materials. In fact, I'd say that you're unlikely to be the best DM you can be unless you develop some skills along those lines and actually have a DESIRE to do so. An adventure module is not a script that must be adhered to. Players will go wildly off-track, often at unexpected points, and you'll want and need the skills to make things up as you go. But all that comes LATER, after you've established a better basic understanding of the game. Minis are not required and can come to be a notable, ongoing expense to start acquiring a good collection. You can use all manner of free substitutes for sculpted minis though. From 3rd edition on the rules are written to be much more minis-friendly but the game of D&D grew out of miniatures wargaming. Although even the more recent editions can be played without minis it's a fun aspect of the game to embrace and always has been. The fastest way to learn the game is to play it with a few people who already know how. Look around online and you should be able to find videos of people actually engaged in playing. Although they're a bit theatrical since it's being played in front of a large, live audience I'd recommend watching the Acquisitions Inc. sessions from PAX Prime and PAX East conventions. It's pretty close to how _I've_ always played and run D&D (just without the costumes and audience). Worst case scenario - JUST DO IT. Get some people together and embrace the horror of possibly "not doing it right". If you have fun - you've done it right. Even if you don't have fun but you still want more punishment, well then just keep trying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Original D&D White Box reprint good for new players?
Top