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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="shilsen" data-source="post: 2908244" data-attributes="member: 198"><p>From your posts, I'm guessing that's definitely true of you and me. I've been running two 3.5 campaigns and the vast majority of the time, the characters are being tested and not the players.</p><p></p><p>I think a big part (if not all) of the problem with coming up with a judgement of the original ToH is that it's completely dependent on individual taste for what a module should be like. Personally, I'd be bored and irritated with a ToH game and would hate to be part of one, whether as a player or as a DM. But that's because what I want in a D&D game is completely different from the preconceptions that ToH brings to the table. For its aims, it's great. But those aims are not mine.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2908244, member: 198"] From your posts, I'm guessing that's definitely true of you and me. I've been running two 3.5 campaigns and the vast majority of the time, the characters are being tested and not the players. I think a big part (if not all) of the problem with coming up with a judgement of the original ToH is that it's completely dependent on individual taste for what a module should be like. Personally, I'd be bored and irritated with a ToH game and would hate to be part of one, whether as a player or as a DM. But that's because what I want in a D&D game is completely different from the preconceptions that ToH brings to the table. For its aims, it's great. But those aims are not mine. [/QUOTE]
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*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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